/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); water = new Water(this); ship = new Ship(Content.Load<Texture2D>("Ship"), new Vector2(300, 0)); }
public void Update(Water water) { Position.Y = water.GetYPosition((int)Position.X) - 10; }