Пример #1
0
        private bool ValidateValues(WaterFoodHotKeyStates cfg, out KeyCode selectedKey)
        {
            selectedKey = KeyCode.None;

            foreach (KeyCode key in Enum.GetValues(typeof(KeyCode)))
            {
                Debug.Log($"[WaterFoodHotKey] Key: {key}");
                if (String.Equals(key.ToString(), cfg.WaterHotKey, StringComparison.OrdinalIgnoreCase))
                {
                    Debug.Log($"[WaterFoodHotKey] WaterKey: {key}");
                    selectedKey = key;

                    break;
                }
                if (String.Equals(key.ToString(), cfg.FoodHotKey, StringComparison.OrdinalIgnoreCase))
                {
                    selectedKey = key;
                    Debug.Log($"[WaterFoodHotKey] FoodKey: {key}");
                    break;
                }
            }

            if (selectedKey != KeyCode.None)
            {
                return(true);
            }

            return(false);
        }
Пример #2
0
 internal bool AttemptToCreate()
 {
     if (!File.Exists(lightStatePath))
     {
         WaterFoodHotKeyStates myObject = new WaterFoodHotKeyStates();
         myObject.UseThisConfig     = false;
         myObject.WaterHotKey       = "K";
         myObject.FoodHotKey        = "L";
         myObject.TextValue         = 0;
         myObject.ToggleFoodHotKey  = true;
         myObject.ToggleWaterHotKey = true;
         myObject.WaterPercentage   = 50.0f;
         myObject.FoodPercentage    = 50.0f;
         // myObject.HoveBikeLightState = false;
         string json = JsonUtility.ToJson(myObject, true);
         File.WriteAllText(lightStatePath, json);
         // AttemptToLoad();
     }
     return(true);
 }
Пример #3
0
 internal bool AttemptToLoad()
 {
     try
     {
         if (File.Exists(lightStatePath))
         {
             string settingsJson = File.ReadAllText(lightStatePath);
             WaterFoodHotKeyStates settingFromFile = JsonUtility.FromJson <WaterFoodHotKeyStates>(settingsJson);
             MainPatch.settings = settingFromFile;
             if (!this.ValidateValues(settingFromFile, out KeyCode validatedKeyCode))
             {
                 QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Info, $"validatedKeyCode: {validatedKeyCode}", null, true);
                 return(false);
             }
             else
             {
                 QModManager.Utility.Logger.Log(QModManager.Utility.Logger.Level.Info, $"else validatedKeyCode: {validatedKeyCode}", null, true);
             }
             HarmonyPatches.FirstAidHotkey = validatedKeyCode;
         }
     }
     return(true);
 }