Пример #1
0
        public GameState(int w, int h)
        {
            this.width = w;
            this.height = h;

            cam = new Camera2D(WoAGame.GetGraphicsDevice.Viewport);
            cam.Limits = new Rectangle(0, 0, w, h);
            field = new PlayField(w, h, cam);
        }
Пример #2
0
        public PlayField(int w, int h, Camera2D inCam)
        {
            this.width = w;
            this.height = h;

            this.cam = inCam;

            Init();
        }
Пример #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            cam2D = new Camera2D(GraphicsDevice.Viewport);
            cam2D.Limits = new Rectangle(0, 0, 25000, 25000);

            playField = new PlayField(25000, 25000, cam2D);
        }