public void Load(Alliance.AllianceSave[] saves) { _alliances.Clear(); for (int i = 0; i < saves.Length; i++) { _alliances.Add(saves[i].name, new Alliance(saves[i])); } }
public bool CreateAlliance(string name, User owner) { // see if can create alliance. if (!AllianceExist(name)) { Alliance all = new Alliance(name, owner); _alliances.Add(name, all); return true; } return false; }