Пример #1
0
        public PlayerIncome Clone()
        {
            var ret = new PlayerIncome(FreeArmies);

            ret.BonusRestrictions = this.BonusRestrictions.ToDictionary(o => o.Key, o => o.Value);
            return(ret);
        }
 /// <param name="income">We can pass a null PlayerIncome class, but none of the methods on this class should be called until one is supplied via SupplyIncome</param>
 public PlayerIncomeTracker(PlayerIncome income, MapDetails map)
 {
     _income = income;
     _map    = map;
     _armiesUsedOnBonuses = new Dictionary <BonusIDType, int>();
     _freeArmiesUsedOn    = new Dictionary <TerritoryIDType, int>();
 }
Пример #3
0
        public static PlayerIncome ReadPlayerIncome(JObject node)
        {
            var ret = new PlayerIncome();

            ret.FreeArmies        = (int)node["freeArmies"];
            ret.BonusRestrictions = node["bonusRestrictions"].As <JArray>().ToDictionary(o => (BonusIDType)(int)o["bonusID"], o => (int)o["value"]);
            return(ret);
        }
 public void SupplyIncome(PlayerIncome income)
 {
     Assert.Fatal(income != null, "Cannot un-load income");
     this._income = income;
 }