Пример #1
0
        public static void PlayGame(string botName)
        {
            var players = new[] {
                PlayerInvite.Create(MeID, PlayerInvite.NoTeam, null),
                PlayerInvite.Create("*****@*****.**", PlayerInvite.NoTeam, null)
            };

            AILog.Log("StressTest", "Creating game...");
            var gameID = BotGameAPI.CreateGame(players, "AI Competition", null, gameSettings =>
            {
                gameSettings["MaxCardsHold"] = 999;

                gameSettings["Map"] = 52545; //53822; //hex earth, 3200 territories
                //gameSettings["Map"] = 24591; //big USA, 3066 territories
                //gameSettings["Map"] = 42717; //thirty years war, 2264 territories
                //gameSettings["Map"] = 34083; //Africa big, 1544 territories
                gameSettings["DistributionMode"] = 0; //full dist
                gameSettings["TerritoryLimit"]   = 0; //terr limit
                gameSettings["MultiAttack"]      = true; gameSettings["AllowPercentageAttacks"] = true;
                //gameSettings["AutomaticTerritoryDistribution"] = "Automatic"; //skip picking, if you're only looking to optimize orders
            });


            var settings = BotGameAPI.GetGameSettings(gameID);

            try
            {
                while (true)
                {
                    var game = BotGameAPI.GetGameInfo(gameID, MeID);
                    if (game.State == GameState.Finished || game.NumberOfTurns >= 2)
                    {
                        break;
                    }

                    if (!EntryPoint.PlayGame(botName, game, MeID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(game.ID, MeID, picks), orders => BotGameAPI.SendOrders(game.ID, MeID, orders, game.NumberOfTurns + 1)))
                    {
                        break;
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                ExportGame(gameID);
                BotGameAPI.DeleteGame(gameID);
            }
        }
Пример #2
0
        public static void PlayGame(string botName)
        {
            var players = new[] { PlayerInvite.Create(MeID, (TeamIDType)3, null) }.Concat(Enumerable.Range(0, 6).Select(o => PlayerInvite.Create("*****@*****.**", (TeamIDType)(o % 2), null)));

            AILog.Log("PlayAI", "Creating game...");
            var gameID = BotGameAPI.CreateGame(players, "Crazy Challenge", 16, gameSettings =>
            {
                gameSettings["MaxCardsHold"] = 999;
                gameSettings["Fog"]          = "NoFog";
            });

            AILog.Log("PlayAI", "Created game " + gameID);

            var  settings = BotGameAPI.GetGameSettings(gameID);
            bool?weWon    = null;

            try
            {
                while (true)
                {
                    var game = BotGameAPI.GetGameInfo(gameID, MeID);
                    if (game.State == GameState.Finished)
                    {
                        weWon = GameFinished(game);
                        break;
                    }

                    if (!EntryPoint.PlayGame(botName, game, MeID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(game.ID, MeID, picks), orders => BotGameAPI.SendOrders(game.ID, MeID, orders, game.NumberOfTurns + 1)))
                    {
                        weWon = GameFinished(game);
                        break;
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                ExportGame(gameID, weWon);
                BotGameAPI.DeleteGame(gameID);
            }
        }
Пример #3
0
 private static void GameFinished(GameIDType gameID)
 {
     ExportGame(gameID);
     BotGameAPI.DeleteGame(gameID);
 }
Пример #4
0
        static void PlayGame(string botName, string opponent, int threadNum, int gameNum)
        {
            var usID  = (PlayerIDType)10;
            var oppID = (PlayerIDType)11;

            var invite = new List <PlayerInvite>();

            invite.Add(PlayerInvite.Create(usID, PlayerInvite.NoTeam, null));

            if (opponent == AIBotIdentifier)
            {
                invite.Add(PlayerInvite.Create("*****@*****.**", PlayerInvite.NoTeam, null));
            }
            else
            {
                invite.Add(PlayerInvite.Create(oppID, PlayerInvite.NoTeam, null));
            }

            AILog.Log("Compete", "Creating game...");
            var gameID = BotGameAPI.CreateGame(invite, "Compete", null, gameSettings =>
            {
                gameSettings["MaxCardsHold"]      = 999;
                gameSettings["ReinforcementCard"] = "none";
            });

            AILog.Log("Compete", "Created game " + gameID);

            var  settings = BotGameAPI.GetGameSettings(gameID);
            var  game     = BotGameAPI.GetGameInfo(gameID, null);
            bool?won      = null;

            try
            {
                while (true)
                {
                    game = BotGameAPI.GetGameInfo(gameID, null);

                    if (game.State == GameState.Finished)
                    {
                        won = game.Players.Values.Single(o => o.State == GamePlayerState.Won).ID == usID;
                        _botStats.GetOrAdd(opponent, _ => new Stats()).Record(won.Value);
                        Console.WriteLine("T" + threadNum.ToString("00") + " G" + gameNum.ToString("00") + ": " + (won.Value ? "Won " : "Lost") + " game vs " + opponent + " " + gameID + " finished. Totals: " + _botStats.OrderBy(o => o.Key).Select(o => o.Key + "=" + o.Value).JoinStrings(", "));
                        break;
                    }

                    //Play ourselves
                    var pg = BotGameAPI.GetGameInfo(gameID, usID);
                    EntryPoint.PlayGame(botName, pg, usID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(pg.ID, usID, picks), orders => BotGameAPI.SendOrders(pg.ID, usID, orders, pg.NumberOfTurns + 1));


                    //Play opponent
                    if (opponent != AIBotIdentifier)
                    {
                        pg = BotGameAPI.GetGameInfo(gameID, oppID);
                        EntryPoint.PlayGame(opponent, pg, oppID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(pg.ID, oppID, picks), orders => BotGameAPI.SendOrders(pg.ID, oppID, orders, pg.NumberOfTurns + 1));
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                ExportGame(gameID, opponent, won);
                BotGameAPI.DeleteGame(gameID);
            }
        }