Пример #1
0
        /// <summary>
        /// add or update static check points.
        /// </summary>
        /// <param name="pPointList">the new list of checkpoints</param>
        public void addOrUpdateStaticCheckPoints(LinkedList <WarFog_CheckPoint> pPointList)
        {
            LinkedList <WarFog_CheckPoint> calulateList = new LinkedList <WarFog_CheckPoint>();

            var pointNode = pPointList.First;

            while (pointNode != null)
            {
                int hashKey = pointNode.Value.X * WarFog_Caculate_Parments.MultiplyX + pointNode.Value.Y;

                if (!(m_StaticCheckPointDic.ContainsKey(hashKey) && m_StaticCheckPointDic[hashKey].ValidDistance == pointNode.Value.Radius))
                {
                    if (m_StaticCheckPointDic.ContainsKey(hashKey))
                    {
                        m_StaticCheckPointDic[hashKey].reset();
                        ScriptObjectPool <WarFog_CheckPointStoreElement> .getInstance().pushPoolObject(m_StaticCheckPointDic[hashKey]);

                        m_StaticCheckPointDic.Remove(hashKey);
                    }

                    var oneCheckPoint = ScriptObjectPool <WarFog_CheckPoint> .getInstance().getPoolObject();

                    oneCheckPoint.setCheckPoint(pointNode.Value.X, pointNode.Value.Y, pointNode.Value.Radius);
                    calulateList.AddLast(oneCheckPoint);
                }

                pointNode = pointNode.Next;
            }

            WarFog_CheckPoint.clearLinkList(pPointList);
            caculateFogData(calulateList, m_StaticCheckPointDic);
            assemblyStaticCheckPoints(m_StaticCheckPointDic, m_StaticCheckData);
        }
Пример #2
0
        public static void clearLinkList(LinkedList <WarFog_CheckPoint> pPointList)
        {
            var pointNode = pPointList.First;

            while (pointNode != null)
            {
                ScriptObjectPool <WarFog_CheckPoint> .getInstance().pushPoolObject(pointNode.Value);

                pointNode = pointNode.Next;
            }

            pPointList.Clear();
        }
Пример #3
0
        public void reset()
        {
            this.X             = -1;
            this.Y             = -1;
            this.ValidDistance = 0;

            if (this.FogData != null)
            {
                for (int fogIndex = 0; fogIndex < this.FogData.Count; ++fogIndex)
                {
                    ScriptObjectPool <WarFog_Element> .getInstance().pushPoolObject(this.FogData[fogIndex]);
                }
                this.FogData.Clear();
            }
            this.FogData = null;
        }
Пример #4
0
        private void assemblyStaticCheckPoints(Dictionary <int, WarFog_CheckPointStoreElement> pStoreDic, List <WarFog_Element> pCheckData)
        {
            //clear old data.
            for (int checkIndex = 0; checkIndex < pCheckData.Count; ++checkIndex)
            {
                ScriptObjectPool <WarFog_Element> .getInstance().pushPoolObject(pCheckData[checkIndex]);
            }
            pCheckData.Clear();

            //assembly
            foreach (var oneCheckPoint in pStoreDic)
            {
                pCheckData.AddRange(oneCheckPoint.Value.FogData);
                oneCheckPoint.Value.FogData.Clear();
                oneCheckPoint.Value.reset();

                ScriptObjectPool <WarFog_CheckPointStoreElement> .getInstance().pushPoolObject(oneCheckPoint.Value);
            }
            pStoreDic.Clear();
        }
Пример #5
0
        /// <summary>
        /// remove not used static checkpoints.
        /// </summary>
        /// <param name="pPointList"></param>
        public void removeStaticCheckPoints(LinkedList <WarFog_CheckPoint> pPointList)
        {
            var pointNode = pPointList.First;

            while (pointNode != null)
            {
                int hashKey = pointNode.Value.X * WarFog_Caculate_Parments.MultiplyX + pointNode.Value.Y;
                if (m_StaticCheckPointDic.ContainsKey(hashKey))
                {
                    m_StaticCheckPointDic[hashKey].reset();
                    ScriptObjectPool <WarFog_CheckPointStoreElement> .getInstance().pushPoolObject(m_StaticCheckPointDic[hashKey]);

                    m_StaticCheckPointDic.Remove(hashKey);
                }

                pointNode = pointNode.Next;
            }

            WarFog_CheckPoint.clearLinkList(pPointList);
            assemblyStaticCheckPoints(m_StaticCheckPointDic, m_StaticCheckData);
        }
Пример #6
0
        public void caculateFogData(LinkedList <WarFog_CheckPoint> pCaculateList, Dictionary <int, WarFog_CheckPointStoreElement> pStoreDic)
        {
            var pointNode = pCaculateList.First;

            while (pointNode != null)
            {
                if (pStoreDic != null)
                {
                    int hashKey = pointNode.Value.X * WarFog_Caculate_Parments.MultiplyX + pointNode.Value.Y;
                    var oneCheckPointElement = ScriptObjectPool <WarFog_CheckPointStoreElement> .getInstance().getPoolObject();

                    var oneWarElement = ScriptObjectPool <WarFog_Element> .getInstance().getPoolObject();

                    oneWarElement.setElement(pointNode.Value.X, pointNode.Value.Y, false);
                    List <WarFog_Element> fogData = new List <WarFog_Element>()
                    {
                        oneWarElement
                    };
                    oneCheckPointElement.setData(pointNode.Value.X, pointNode.Value.Y, pointNode.Value.Radius, fogData);
                    pStoreDic.Add(hashKey, oneCheckPointElement);
                }
                else
                {
                    this.CurrentFogData[pointNode.Value.X, pointNode.Value.Y] = false;
                }

                caculateOneCorner(pointNode.Value, 1, 1, 1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, 1, 1, false, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, 1, -1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, 1, -1, false, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, 1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, 1, false, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, -1, true, 0, 1.0f, true, true, pStoreDic);
                caculateOneCorner(pointNode.Value, 1, -1, -1, false, 0, 1.0f, true, true, pStoreDic);

                pointNode = pointNode.Next;
            }

            WarFog_CheckPoint.clearLinkList(pCaculateList);
        }
Пример #7
0
        private void caculateOneCorner(WarFog_CheckPoint pCheckPoint, int pStepDistance, int pSignX, int pSignY, bool pIsAlongX,
                                       float pStartSlope, float pEndSlope, bool pCaculateDiagonal,
                                       bool pCaculateEdge, Dictionary <int, WarFog_CheckPointStoreElement> pStoreDic)
        {
            int   x = 0;
            int   y = 0;
            int   dy, dy0, dy1;
            uint  h            = 0;
            int   prev_blocked = -1;
            float end_slope_next;

            if (pStepDistance == 0)
            {
                caculateOneCorner(pCheckPoint, pStepDistance + 1, pSignX, pSignY, pIsAlongX, pStartSlope, pEndSlope, pCaculateDiagonal, pCaculateEdge, pStoreDic);
                return;
            }
            else if ((uint)pStepDistance > pCheckPoint.Radius)
            {
                return;
            }

            dy0 = (int)(0.5f + ((float)pStepDistance) * pStartSlope);
            dy1 = (int)(0.5f + ((float)pStepDistance) * pEndSlope);

            if (pIsAlongX)
            {
                x = pCheckPoint.X + pSignX * pStepDistance;
                y = pCheckPoint.Y + pSignY * dy0;
            }
            else
            {
                y = pCheckPoint.Y + pSignX * pStepDistance;
                x = pCheckPoint.X + pSignY * dy0;
            }

            if (!pCaculateDiagonal && dy1 == pStepDistance)
            {
                /* We do diagonal lines on every second octant, so they don't get done twice. */
                --dy1;
            }

            h = (uint)Mathf.Sqrt((float)((pCheckPoint.Radius + 0.5f) * (pCheckPoint.Radius + 0.5f) - pStepDistance * pStepDistance));
            if ((uint)dy1 > h)
            {
                if (h == 0)
                {
                    return;
                }
                dy1 = (int)h;
            }

            for (dy = dy0; dy <= dy1; ++dy)
            {
                if (pIsAlongX)
                {
                    y = pCheckPoint.Y + pSignY * dy;
                }
                else
                {
                    x = pCheckPoint.X + pSignY * dy;
                }

                if (this.isMapOpaque(x, y))
                {
                    if (pCaculateEdge || dy > 0)
                    {
                        //settings->apply(data->map, x, y, pStepDistance, dy, data->source);
                        if (pStoreDic == null)
                        {
                        }
                    }
                    if (prev_blocked == 0)
                    {
                        end_slope_next = caculateSlope((float)pStepDistance + 0.5f, (float)dy - 0.5f);
                        caculateOneCorner(pCheckPoint, pStepDistance + 1, pSignX, pSignY, pIsAlongX, pStartSlope, end_slope_next, pCaculateDiagonal, pCaculateEdge, pStoreDic);
                    }
                    prev_blocked = 1;
                }
                else
                {
                    if (pCaculateEdge || dy > 0)
                    {
                        //settings->apply(data->map, x, y, dx, dy, data->source);
                        if (pStoreDic != null)
                        {
                            int hashKey       = pCheckPoint.X * WarFog_Caculate_Parments.MultiplyX + pCheckPoint.Y;
                            var oneWarElement = ScriptObjectPool <WarFog_Element> .getInstance().getPoolObject();

                            oneWarElement.setElement(x, y, false);

                            pStoreDic[hashKey].FogData.Add(oneWarElement);
                        }
                        else
                        {
                            this.CurrentFogData[x, y] = false;
                        }
                    }
                    if (prev_blocked == 1)
                    {
                        pStartSlope = caculateSlope((float)pStepDistance - 0.5f, (float)dy - 0.5f);
                    }
                    prev_blocked = 0;
                }
            }

            if (prev_blocked == 0)
            {
                caculateOneCorner(pCheckPoint, pStepDistance + 1, pSignX, pSignY, pIsAlongX, pStartSlope, pEndSlope, pCaculateDiagonal, pCaculateEdge, pStoreDic);
            }
        }