Пример #1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            ItemScriptable item = (ItemScriptable)target;

            GUILayout.BeginVertical("HelpBox");

            GUILayout.Label("Item Data");

            item.nameItem = EditorGUILayout.TextField("Name Item", item.nameItem);
            EditorGUILayout.Space();
            item.descriptionItem = EditorGUILayout.TextField("Description Item", item.descriptionItem, GUILayout.MaxHeight(75));
            EditorGUILayout.Space();
            item.iconItem = (Sprite)EditorGUILayout.ObjectField("Icon Item", item.iconItem, typeof(Sprite), allowSceneObjects: true);
            EditorGUILayout.Space();

            item.canDrop = EditorGUILayout.Toggle("Can Drop", item.canDrop);
            EditorGUILayout.Space();

            if (item.canDrop)
            {
                item.prefabItem = (GameObject)EditorGUILayout.ObjectField("Prefab Item", item.prefabItem, typeof(GameObject), allowSceneObjects: true);
            }


            GUILayout.EndVertical();

            EditorUtility.SetDirty(item);

            serializedObject.ApplyModifiedProperties();
        }
 public bool RemoveItem(ItemScriptable _item)
 {
     if (items.Remove(_item))
     {
         Refresh();
         return(true);
     }
     return(false);
 }
        public bool AddItem(ItemScriptable _item)
        {
            if (IsFull())
            {
                return(false);
            }

            items.Add(_item);
            Refresh();
            return(true);
        }