public void DrawNodePaths(Color color)
 {
     GLUtil.SetColor(color);
     foreach (NavNode startNode in _allNodes)
     {
         foreach (NavNode endNode in startNode.Links)
         {
             PrimitiveDrawer.DrawLine2d(startNode.Position, endNode.Position);
         }
     }
 }
        public void Render()
        {
            Gl.glClearColor(1, 1, 1, 0);
            Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
            Point mousePosition = _input.Mouse.Position;
            PrimitiveDrawer.DrawCrosshair(mousePosition.X, mousePosition.Y);

            _navMesh.Render();
            _navMesh.DrawNodePaths(new Color(0, 1, 0, 1));

            _plotter.Render();
        }
        public void Render()
        {
            if (_polygon == null)
            {
                return;
            }

            PrimitiveDrawer.DrawPolygon(_polygon, new Engine.Color(1, 0, 0, 1));
            PrimitiveDrawer.DrawFilledPolygon(_polygon, new Engine.Color(1, 0, 0, 0.25f));
            DrawTriangles(new Color(1, 1, 0, 1));
            //DrawNodePaths(new Color(0, 1, 0, 1));
        }
        public void Render()
        {
            foreach (PolyVertex v in _vertexList)
            {
                PrimitiveDrawer.DrawSquare(v.Point.X, v.Point.Y, v.Tween.Value(), new Color(1, 0, 0, 1));
            }

            PrimitiveDrawer.DrawDashedCircle(_hightLightCircle, new Color(1, 0, 0, 1));

            Gl.glBegin(Gl.GL_LINE_STRIP);
            {
                foreach (PolyVertex v in _vertexList)
                {
                    GLUtil.DrawPointVertex(v.Point);
                }
            }
            Gl.glEnd();
        }
Пример #5
0
        public void Render()
        {
            Gl.glClearColor(1, 1, 1, 0);
            Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
            Point mousePosition = _input.Mouse.Position;

            PrimitiveDrawer.DrawCrosshair(mousePosition.X, mousePosition.Y);

            foreach (Polygon polygon in _polygons)
            {
                PrimitiveDrawer.DrawPolygon(polygon, new Color(1, 0, 0, 1));
                if (polygon.Intersects(mousePosition.X, mousePosition.Y))
                {
                    PrimitiveDrawer.DrawFilledPolygon(polygon, new Color(1, 1, 0, 0.25f));
                }
                else
                {
                    PrimitiveDrawer.DrawFilledPolygon(polygon, new Color(1, 0, 0, 0.25f));
                }
            }

            _plotter.Render();
        }