// Add in this order: 1,3,2,4 public void add_player_view(Player_View pv) { player_views.Add(pv); }
private void render_player(int player, Vector2 topLeft, Vector2 bottomRight, Viewport viewport) { cur_View = player_views[player]; // this is the cur player // player_views[player].set_camera(topLeft, bottomRight); graphics.GraphicsDevice.Viewport = viewport; render_world(); render_player_hud(player, topLeft, bottomRight); }