Пример #1
0
 public static void DrawEditHandle(
     Graphics graphics,
     Pen pen,
     PointF position,
     double editHandleSize)
 {
     GdiDrawUtil.DrawEditHandle(graphics, pen, (Point2D)position, editHandleSize);
 }
Пример #2
0
        internal void Draw(
            Graphics graphics,
            Rasterizer2D fastRasterizer,
            Rectangle drawingBounds,
            System.Drawing.Color backColor)
        {
            GDIGraphics3D.smethod_0();
            GraphicsConfig config = (GraphicsConfig)this.graphicsConfig_0.Clone();

            config.BackColor = (ArgbColor)backColor;
            BlinnClipper4D drawingBoundsClipper = new BlinnClipper4D((double)drawingBounds.Left, (double)drawingBounds.Right, (double)drawingBounds.Top, (double)drawingBounds.Bottom, 0.0, 0.0, false, true);

            using (Class386 context = new Class386(this.graphicsConfig_0, graphics, fastRasterizer, this.nullable_0, drawingBoundsClipper, this.matrix4D_0, this.method_5(), this.method_6(), this.float_0, this.float_1, Class1002.Create(config, this.float_1), Class1002.Create(config, this.float_0)))
            {
                foreach (Interface12 nterface12 in this.linkedList_0)
                {
                    nterface12.Draw(context);
                }
                foreach (Interface12 nterface12 in this.linkedList_1)
                {
                    nterface12.Draw(context);
                }
            }
            if (this.nodeCollection_0 == null || this.nodeCollection_0.Count <= 0)
            {
                return;
            }
            foreach (WW.Cad.Drawing.Node node in (List <WW.Cad.Drawing.Node>) this.nodeCollection_0)
            {
                using (Pen pen = new Pen((System.Drawing.Color) this.graphicsConfig_0.NodeColor, node.HighLighted ? 2f : 1f))
                {
                    WW.Math.Point2D position = this.matrix4D_0.TransformTo2D(node.Position);
                    GdiDrawUtil.DrawEditHandle(graphics, pen, position, this.graphicsConfig_0.NodeSize);
                }
            }
        }