Пример #1
0
        void OnEnable()
        {
            _map           = (WorldMap2D)target;
            _headerTexture = Resources.Load <Texture2D> ("WPMF/EditorHeader");
            blackBack      = new GUIStyle();
            blackBack.normal.background = MakeTex(4, 4, Color.black);

            if (_map.countries == null)
            {
                _map.Init();
            }
            earthStyleOptions = new string[] {
                "Natural", "Natural (High Resolution, 8K)", "Natural (High Resolution, 16K)", "Scenic", "Scenic (High Resolution, 16K)", "Alternate Style 1", "Alternate Style 2", "Alternate Style 3", "Solid Color"
            };
            earthStyleValues = new int[] {
                (int)EARTH_STYLE.Natural, (int)EARTH_STYLE.NaturalHighRes, (int)EARTH_STYLE.NaturalHighRes16K, (int)EARTH_STYLE.NaturalScenic, (int)EARTH_STYLE.NaturalScenic16K, (int)EARTH_STYLE.Alternate1, (int)EARTH_STYLE.Alternate2, (int)EARTH_STYLE.Alternate3, (int)EARTH_STYLE.SolidColor
            };

            frontiersDetailOptions = new string[] {
                "Low",
                "High"
            };
            isDirty = serializedObject.FindProperty("isDirty");

            expandEarthSection       = EditorPrefs.GetBool("WPM2DGlobeEarthExpand", false);
            expandCitiesSection      = EditorPrefs.GetBool("WPM2DGlobeCitiesExpand", false);
            expandCountriesSection   = EditorPrefs.GetBool("WPM2DGlobeCountriesExpand", false);
            expandProvincesSection   = EditorPrefs.GetBool("WPM2DGlobeProvincesExpand", false);
            expandInteractionSection = EditorPrefs.GetBool("WPM2DGlobeInteractionExpand", false);
        }
Пример #2
0
        void OnEnable()
        {
            Color backColor = EditorGUIUtility.isProSkin ? new Color(0.18f, 0.18f, 0.18f) : new Color(0.7f, 0.7f, 0.7f);

            _blackTexture           = MakeTex(4, 4, backColor);
            _blackTexture.hideFlags = HideFlags.DontSave;
            _map           = (WorldMap2D)target;
            _headerTexture = Resources.Load <Texture2D> ("EditorHeader");
            if (_map.countries == null)
            {
                _map.Init();
            }
            earthStyleOptions = new string[] {
                "Natural", "Solid Color"
            };
            blackStyle = new GUIStyle();
            blackStyle.normal.background = _blackTexture;
        }
Пример #3
0
        void OnEnable()
        {
            Color backColor = EditorGUIUtility.isProSkin ? new Color(0.18f, 0.18f, 0.18f) : new Color(0.7f, 0.7f, 0.7f);

            _blackTexture           = MakeTex(4, 4, backColor);
            _blackTexture.hideFlags = HideFlags.DontSave;
            _map           = (WorldMap2D)target;
            _headerTexture = Resources.Load <Texture2D> ("WPMF/EditorHeader");
            blackBack      = new GUIStyle();
            blackBack.normal.background = MakeTex(4, 4, Color.black);

            if (_map.countries == null)
            {
                _map.Init();
            }
            earthStyleOptions = new string[] {
                "Natural", "Natural (High Resolution, 8K)", "Natural (High Resolution, 16K)", "Scenic", "Scenic (High Resolution, 16K)", "Alternate Style 1", "Alternate Style 2", "Alternate Style 3", "Solid Color"
            };
            earthStyleValues = new int[] {
                (int)EARTH_STYLE.Natural, (int)EARTH_STYLE.NaturalHighRes, (int)EARTH_STYLE.NaturalHighRes16K, (int)EARTH_STYLE.NaturalScenic, (int)EARTH_STYLE.NaturalScenic16K, (int)EARTH_STYLE.Alternate1, (int)EARTH_STYLE.Alternate2, (int)EARTH_STYLE.Alternate3, (int)EARTH_STYLE.SolidColor
            };

            frontiersDetailOptions = new string[] {
                "Low",
                "High"
            };
//			renderViewportQualityOptions = new string[] {
//				"Low",
//				"Medium",
//				"High"
//			};
            blackStyle = new GUIStyle();
            blackStyle.normal.background = _blackTexture;
            isDirty = serializedObject.FindProperty("isDirty");

            expandEarthSection       = EditorPrefs.GetBool("WPM2DGlobeEarthExpand", false);
            expandCitiesSection      = EditorPrefs.GetBool("WPM2DGlobeCitiesExpand", false);
            expandCountriesSection   = EditorPrefs.GetBool("WPM2DGlobeCountriesExpand", false);
            expandProvincesSection   = EditorPrefs.GetBool("WPM2DGlobeProvincesExpand", false);
            expandInteractionSection = EditorPrefs.GetBool("WPM2DGlobeInteractionExpand", false);
        }