// convert the 3D scatter plot into a array of Mesh3D object
        public ArrayList GetMeshes()
        {
            int nDotNo = GetDataNo();

            if (nDotNo == 0)
            {
                return(null);
            }
            ArrayList meshs = new ArrayList();

            int nVertIndex = 0;

            for (int i = 0; i < nDotNo; i++)
            {
                ScatterPlotItem plotItem = Get(i);
                int             nType    = plotItem.shape % Chart3D.SHAPE_NO;
                float           w        = plotItem.w;
                float           h        = plotItem.h;
                Mesh3D          dot;
                m_vertices[i].nMinI = nVertIndex;
                switch (nType)
                {
                case (int)SHAPE.BAR:
                    dot = new Bar3D(0, 0, 0, w, w, h);
                    break;

                case (int)SHAPE.CONE:
                    dot = new Cone3D(w, w, h, 7);
                    break;

                case (int)SHAPE.CYLINDER:
                    dot = new Cylinder3D(w, w, h, 7);
                    break;

                case (int)SHAPE.ELLIPSE:
                    dot = new Ellipse3D(w, w, h, 7);
                    break;

                case (int)SHAPE.PYRAMID:
                    dot = new Pyramid3D(w, w, h);
                    break;

                default:
                    dot = new Bar3D(0, 0, 0, w, w, h);
                    break;
                }
                nVertIndex         += dot.GetVertexNo();
                m_vertices[i].nMaxI = nVertIndex - 1;


                TransformMatrix.Transform(dot, new Point3D(plotItem.x, plotItem.y, plotItem.z), plotItem.type, plotItem.rotmatrix);


                dot.SetColor(plotItem.color);
                meshs.Add(dot);
            }
            AddAxesMeshes(meshs);

            return(meshs);
        }
Пример #2
0
        // convert the 3D scatter plot into a array of Mesh3D object
        public ArrayList GetMeshes()
        {
            int nDotNo = GetDataNo();
            if (nDotNo == 0) return null;
            ArrayList meshs = new ArrayList();

            int nVertIndex = 0;
            for (int i = 0; i < nDotNo; i++)
            {
                ScatterPlotItem plotItem = Get(i);
                int nType = plotItem.shape % Chart3D.SHAPE_NO;
                float w = plotItem.w;
                float h = plotItem.h;
                Mesh3D dot;
                m_vertices[i].nMinI = nVertIndex;
                switch (nType)
                {
                    case (int)SHAPE.BAR:
                        dot = new Bar3D(0, 0, 0, w, w, h);
                        break;
                    case (int)SHAPE.CONE:
                        dot = new Cone3D(w, w, h, 7);
                        break;
                    case (int)SHAPE.CYLINDER:
                        dot = new Cylinder3D(w, w, h, 7);
                        break;
                    case (int)SHAPE.ELLIPSE:
                        dot = new Ellipse3D(w, w, h, 7);
                        break;
                    case (int)SHAPE.PYRAMID:
                        dot = new Pyramid3D(w, w, h);
                        break;
                    default:
                        dot = new Bar3D(0, 0, 0, w, w, h);
                        break;
                }
                nVertIndex += dot.GetVertexNo();
                m_vertices[i].nMaxI = nVertIndex - 1;

                TransformMatrix.Transform(dot, new Point3D(plotItem.x, plotItem.y, plotItem.z), 0, 0);
                dot.SetColor(plotItem.color);
                meshs.Add(dot);
            }
            AddAxesMeshes(meshs);

            return meshs;
        }
Пример #3
0
        // convert the 3D scatter plot into a array of Mesh3D object
        public ArrayList GetMeshes()
        {
            var nDotNo = GetDataNo();

            if (nDotNo == 0)
            {
                return(null);
            }
            var meshs = new ArrayList();

            var nVertIndex = 0;

            for (var i = 0; i < nDotNo; i++)
            {
                var plotItem = Get(i);
                if (plotItem == null)
                {
                    continue;
                }
                var    nType = plotItem.shape % ShapeNo;
                var    w     = plotItem.w;
                var    h     = plotItem.h;
                Mesh3D dot;
                MVertices[i].nMinI = nVertIndex;
                switch (nType)
                {
                case (int)Shape.Bar:
                    dot = new Bar3D(0, 0, 0, w, w, h);
                    break;

                case (int)Shape.Cone:
                    dot = new Cone3D(w, w, h, 7);
                    break;

                case (int)Shape.Cylinder:
                    dot = new Cylinder3D(w, w, h, 7);
                    break;

                case (int)Shape.Ellipse:
                    dot = new Ellipse3D(w, w, h, 7);
                    break;

                case (int)Shape.Pyramid:
                    dot = new Pyramid3D(w, w, h);
                    break;

                default:
                    dot = new Bar3D(0, 0, 0, w, w, h);
                    break;
                }
                nVertIndex        += dot.GetVertexNo();
                MVertices[i].nMaxI = nVertIndex - 1;

                TransformMatrix.Transform(dot, new Point3D(plotItem.x, plotItem.y, plotItem.z), 0, 0);
                dot.SetColor(plotItem.color);
                meshs.Add(dot);
            }
            AddAxesMeshes(meshs);

            return(meshs);
        }