Пример #1
0
 private void Fill(LevelResult levelResult)
 {
     level.text = (levelResult.level + 1).ToString();
     bonus.text = levelResult.bonus.ToString();
     extraLife.gameObject.SetActive(levelResult.bonus > 0);
     cartridges.text = $"THERE ARE {levelResult.nextLevel.cartridges} CARTRIDGES IN THIS LEVEL!";
 }
Пример #2
0
 private void GameController_OnLevelCompleted(object sender, LevelResult levelResult)
 {
     foreach (var level in levels.OrderBy(g => Guid.NewGuid()))
     {
         if (level.HasEntry(levelResult.exit, out var exit))
         {
             currentLevel.gameObject.SetActive(false);
             currentLevel = level;
             level.gameObject.SetActive(true);
             SpawnLevel(currentLevel, exit, levelResult.nextLevel);
             break;
         }
     }
 }
Пример #3
0
 private void GameController_OnLevelCompleted(object sender, LevelResult levelResult)
 {
     Fill(levelResult);
     Open();
 }
 private void GameController_OnLevelCompleted(object sender, LevelResult e)
 {
     scoreDisplayer.SetText(e.score);
 }