Пример #1
0
 public Ray                              Bend(Vector _Axis, float _fBendFactor)
 {
     m_Aim += _fBendFactor * (m_Aim | _Axis) * _Axis; m_Aim.Normalize(); return(this);
 }
Пример #2
0
 // Helpers
 public void                                     Normalize()
 {
     Axis.Normalize();
 }