public static DialogResult Show() { pauseForm = new PauseForm(); pauseForm.ShowDialog(); return(buttonResult); }
private void GameScreen_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { // opens a pause screen is escape is pressed. Depending on what is pressed // on pause screen the program will either continue or exit to main menu if (e.KeyCode == Keys.Escape && gameTimer.Enabled) { gameTimer.Enabled = false; rightPressed = leftPressed = upPressed = downPressed = false; DialogResult result = PauseForm.Show(); if (result == DialogResult.Cancel) { gameTimer.Enabled = true; } else if (result == DialogResult.Abort) { MainForm.ChangeScreen(this, "MenuScreen"); } } //player 1 button presses switch (e.KeyCode) { case Keys.Left: leftPressed = true; break; case Keys.Down: downPressed = true; break; case Keys.Right: rightPressed = true; break; case Keys.Up: upPressed = true; break; } }