Пример #1
0
        /// <summary>
        /// 求线段长度的中点
        /// </summary>
        /// <returns></returns>
        public override WEPoint[] getCenterPoint()
        {
            WEPoint center = new WEPoint();
            double  length = 0;

            for (int i = 0; i < _Points.Count - 1; i++)      //获取polyline全长
            {
                length += WEMapTools.GetDistance(_Points[i], _Points[i + 1]);
            }
            double calLength = 0;

            for (int i = 0; i < _Points.Count - 1; i++)
            {
                calLength += WEMapTools.GetDistance(_Points[i], _Points[i + 1]);
                if (calLength >= length / 2)     //长度中点在当前段
                {
                    double thisLength = WEMapTools.GetDistance(_Points[i], _Points[i + 1]);
                    double diffLength = calLength - thisLength;
                    center.X = (_Points[i + 1].X - _Points[i].X) * diffLength / thisLength + _Points[i].X;
                    center.Y = (_Points[i + 1].Y - _Points[i].Y) * diffLength / thisLength + _Points[i].Y;
                    break;
                }
            }
            return(new WEPoint[1] {
                center
            });
        }
Пример #2
0
        /// <summary>
        /// 重置外包矩形
        /// </summary>
        /// <returns></returns>
        public override WERectangle SetMBR()
        {
            double minX, maxX, minY, maxY;

            minX = ((WEPoint)_Points[0]).X;
            minY = ((WEPoint)_Points[0]).Y;
            maxX = minX;
            maxY = minY;
            for (int i = 0; i < _Points.Count; i++)
            {
                WEPoint poi = (WEPoint)_Points[i];
                if (poi.X < minX)
                {
                    minX = poi.X;
                }
                if (poi.X > maxX)
                {
                    maxX = poi.X;
                }
                if (poi.Y < minY)
                {
                    minY = poi.Y;
                }
                if (poi.Y > maxY)
                {
                    maxY = poi.Y;
                }
            }
            _MBR = new WERectangle(minX, maxX, minY, maxY);
            return(_MBR);
        }
Пример #3
0
 /// <summary>
 /// 根据矩形盒进行选择,返回选中要素集合
 /// </summary>
 /// <param name="box">矩形盒</param>
 /// <returns></returns>
 public WEFeature[] SelectByBox(WERectangle box)
 {
     if (box.Width == 0 || box.Height == 0)
     {
         WEPoint p1   = new WEPoint((box.MinX + box.MaxX) / 2, (box.MinY + box.MaxY) / 2);
         bool    flag = false;
         foreach (var layer in AllLayer)
         {
             if (flag)
             {
                 break;
             }
             foreach (WEFeature fea in layer.Features)
             {
                 if (fea.Geometries.Cover(p1))
                 {
                     _SelectedGeometries.Add(fea);
                     flag = true;
                     break;
                 }
             }
         }
         return(_SelectedGeometries.ToArray());
     }
     else
     {
         List <WEFeature> selected = new List <WEFeature> {
         };
         foreach (WELayer lay in AllLayer)
         {
             selected.AddRange(lay.SelectByBox(box));
         }
         return(selected.ToArray());
     }
 }
Пример #4
0
        /// <summary>
        /// 判断一条水平向右的射线与指定线段是否相交
        /// </summary>
        /// <returns></returns>
        public static bool IsRayIntersectsSegment(WEPoint point, WEPoint startPoint, WEPoint endPoint)
        {
            if (startPoint.Y == endPoint.Y)     //排除射线与线段重合或平行的情况
            {
                return(false);
            }
            if (startPoint.Y > point.Y && endPoint.Y > point.Y)     //线段完全位于射线上方
            {
                return(false);
            }
            if (startPoint.Y < point.Y && endPoint.Y < point.Y)      //线段完全位于射线下方
            {
                return(false);
            }
            if (startPoint.Y == point.Y && endPoint.Y > point.Y)    //交点为下端点
            {
                return(false);
            }
            if (endPoint.Y == point.Y && startPoint.Y > point.Y)    //交点为下端点
            {
                return(false);
            }
            if (startPoint.X < point.X && endPoint.X < point.X)     //线段完全在射线左侧
            {
                return(false);
            }
            double x = endPoint.X - (endPoint.X - startPoint.X) * (endPoint.Y - point.Y)
                       / (endPoint.Y - startPoint.Y); //计算交点横坐标

            if (x < point.X)                          //交点在射线起点左侧
            {
                return(false);
            }
            return(true);
        }
Пример #5
0
 /// <summary>
 /// 判断点是否位于矩形盒内
 /// </summary>
 /// <param name="point"></param>
 /// <param name="rect"></param>
 public static bool IsPointInBox(WEPoint point, WERectangle box, double tolerance = 0.1)
 {
     //点完全在矩形盒内时
     if (point.X >= box.MinX && point.X <= box.MaxX && point.Y >= box.MinY && point.Y <= box.MaxY)
     {
         return(true);
     }
     if (tolerance > 0)
     {
         //点在一定容限内位于矩形盒边界上
         WEPoint LeftTop     = new WEPoint(box.MinX, box.MaxY);
         WEPoint LeftBottom  = new WEPoint(box.MinX, box.MinY);
         WEPoint RightTop    = new WEPoint(box.MaxX, box.MaxY);
         WEPoint RightBottom = new WEPoint(box.MaxX, box.MinY);
         if (GetDistanceFromPointToSegment(point, LeftTop, LeftBottom) < Tolerance)  //左边界
         {
             return(true);
         }
         if (GetDistanceFromPointToSegment(point, RightTop, RightBottom) < Tolerance)  //右边界
         {
             return(true);
         }
         if (GetDistanceFromPointToSegment(point, LeftTop, RightTop) < Tolerance)  //上边界
         {
             return(true);
         }
         if (GetDistanceFromPointToSegment(point, LeftBottom, RightBottom) < Tolerance)  //下边界
         {
             return(true);
         }
     }
     return(false);
 }
Пример #6
0
        /// <summary>
        /// 获取一个点到一条线段的最短距离
        /// </summary>
        /// <param name="point"></param>
        /// <param name="polyline"></param>
        /// <returns></returns>
        public static double GetDistanceFromPointToSegment(WEPoint point, WEPoint startPoint, WEPoint endPoint)
        {
            double length = GetDistance(startPoint, endPoint);

            if (startPoint.Equals(endPoint))        //若线段首尾点重合
            {
                return(length);
            }
            else
            {
                double dot = (point.X - startPoint.X) * (endPoint.X - startPoint.X) +
                             (point.Y - startPoint.Y) * (endPoint.Y - startPoint.Y); //计算点积
                double d = dot / (length * length);
                if (d < 0)                                                           //最近点取线段起点
                {
                    return(GetDistance(point, startPoint));
                }
                else if (d > 1) //最近点取线段终点
                {
                    return(GetDistance(point, endPoint));
                }
                else
                {
                    double  Xd = startPoint.X + d * (endPoint.X - startPoint.X);
                    double  Yd = startPoint.Y + d * (endPoint.Y - startPoint.Y);
                    WEPoint D  = new WEPoint(Xd, Yd);   //最近点取垂足点
                    return(GetDistance(point, D));
                }
            }
        }
Пример #7
0
        /// <summary>
        /// 将屏幕坐标转换为地图坐标
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        public static WEPoint ToMapPoint(PointF point)
        {
            WEPoint sPoint = new WEPoint();

            sPoint.X = DisplayMBR.MinX + point.X * DisplayMBR.Width / DisplayWidth;
            sPoint.Y = DisplayMBR.MaxY - point.Y * DisplayMBR.Height / DisplayHeight;
            return(sPoint);
        }
Пример #8
0
        public override WEPoint[] getCenterPoint()
        {
            WEPoint center = new WEPoint(_X, _Y);

            return(new WEPoint[1] {
                center
            });
        }
Пример #9
0
        public virtual WEPoint[] getCenterPoint()
        {
            WEPoint center = new WEPoint();

            return(new WEPoint[1] {
                center
            });
        }
Пример #10
0
        /// <summary>
        /// 将地图坐标转换为屏幕坐标
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        public static PointF FromMapPoint(WEPoint point)
        {
            PointF sPoint = new PointF();

            sPoint.X = (float)((point.X - DisplayMBR.MinX) * DisplayWidth / DisplayMBR.Width);
            sPoint.Y = (float)((DisplayMBR.MaxY - point.Y) * DisplayHeight / DisplayMBR.Height);
            return(sPoint);
        }
Пример #11
0
        /// <summary>
        /// 判断复合多边形是否部分或者完全位于矩形盒内
        /// </summary>
        /// <returns></returns>
        public static bool IsMultiPolygonPartiallyWithinBox(WEMultiPolygon multiPolygon, WERectangle box)
        {
            WERectangle multipolygonBox = multiPolygon.MBR;         //矩形盒不相交

            if (!IsTwoBoxesIntersect(multipolygonBox, box))
            {
                return(false);
            }
            int sPolygonCount = multiPolygon.Polygons.Count();

            for (int j = 0; j < sPolygonCount; j++)    //遍历每个简单多边形判断是否有顶点位于矩形盒内
            {
                WEPolygon thisPolygon = (WEPolygon)multiPolygon.GetPolygon(j);
                int       sPointCount = thisPolygon.PointCount;
                for (int i = 0; i < sPointCount; i++)
                {
                    if (IsPointInBox(thisPolygon.Points[i], box))
                    {
                        return(true);
                    }
                }
            }
            WEPoint LeftTop     = new WEPoint(box.MinX, box.MaxY);
            WEPoint LeftBottom  = new WEPoint(box.MinX, box.MinY);
            WEPoint RightTop    = new WEPoint(box.MaxX, box.MaxY);
            WEPoint RightBottom = new WEPoint(box.MaxX, box.MinY);

            //判断矩形盒是否有顶点位于复合多边形内
            if (IsPointInMultiPolygon(LeftTop, multiPolygon) || IsPointInMultiPolygon(LeftBottom, multiPolygon) ||
                IsPointInMultiPolygon(RightBottom, multiPolygon) || IsPointInMultiPolygon(RightTop, multiPolygon))
            {
                return(true);
            }
            for (int j = 0; j < sPolygonCount; j++)    //遍历每个简单多边形判断是否有边与矩形盒相交
            {
                WEPolygon thisPolygon = (WEPolygon)multiPolygon.GetPolygon(j);
                int       sPointCount = thisPolygon.PointCount;
                WEPoint   startPoint, endPoint;
                for (int i = 0; i < sPointCount - 1; i++)
                {
                    startPoint = thisPolygon.Points[i];
                    endPoint   = thisPolygon.Points[i + 1];
                    if (IsSegmentIntersectsBox(startPoint, endPoint, box))
                    {
                        return(true);
                    }
                }
                startPoint = thisPolygon.Points[sPointCount - 1];
                endPoint   = thisPolygon.Points[0];
                if (IsSegmentIntersectsBox(startPoint, endPoint, box))
                {
                    return(true);
                }
            }
            return(false);
        }
Пример #12
0
        /// <summary>
        /// 根据提供的中心和缩放级别进行缩放
        /// </summary>
        /// <param name="center">缩放的屏幕中心</param>
        /// <param name="ratio">缩放的比例,大于 1 放大,小于 1 缩小</param>
        public void ZoomByCenter(PointF center, double ratio = 1.2)
        {
            PointF poimin = new PointF(center.X * (float)(ratio - 1), center.Y * (float)(ratio - 1));                                                                                                               // 0,0
            PointF poimax = new PointF(WEMapTools.DisplayWidth - (WEMapTools.DisplayWidth - center.X) * (float)(ratio - 1), WEMapTools.DisplayHeight - (WEMapTools.DisplayHeight - center.Y) * (float)(ratio - 1)); // width, height
            //PointF poimin = new PointF(center.X * (float)(ratio - 1), center.Y * (float)(ratio - 1));// 0,0
            //PointF poimax = new PointF(Width - center.X * (float)(ratio - 1), Height - center.Y * (float)(ratio - 1));// width, height
            WEPoint p1 = WEMapTools.ToMapPoint(poimin), p2 = WEMapTools.ToMapPoint(poimax);

            ZoomByMBR(new WERectangle(p1.X, p2.X, p2.Y, p1.Y));
        }
Пример #13
0
        /// <summary>
        /// 判断点是否在简单多边形内
        /// </summary>
        /// <param name="point"></param>
        /// <param name="polygon"></param>
        /// <returns></returns>
        public static bool IsPointInPolygon(WEPoint point, WEPolygon polygon, double tolerance = 0.1)
        {
            WERectangle box = polygon.MBR;

            if (!IsPointInBox(point, box))
            {
                return(false);
            }
            int     sPointCount = polygon.PointCount;
            int     sIntersectionCount = 0;     //射线与边的交点数
            WEPoint startPoint, endPoint;       //线段起点、终点

            for (int i = 0; i < sPointCount - 1; i++)
            {
                startPoint = polygon.Points[i];
                endPoint   = polygon.Points[i + 1];
                if (IsRayIntersectsSegment(point, startPoint, endPoint))
                {
                    sIntersectionCount++;
                }
            }
            startPoint = polygon.Points[sPointCount - 1];
            endPoint   = polygon.Points[0];
            if (IsRayIntersectsSegment(point, startPoint, endPoint))     //最后一条边
            {
                sIntersectionCount++;
            }
            if (sIntersectionCount % 2 == 1)        //奇数个交点
            {
                return(true);
            }
            if (tolerance > 0)
            {
                //对每条边判断点是否在一定容限内位于边上
                for (int i = 0; i < sPointCount - 1; i++)
                {
                    startPoint = polygon.Points[i];
                    endPoint   = polygon.Points[i + 1];
                    if (GetDistanceFromPointToSegment(point, startPoint, endPoint) <= Tolerance)
                    {
                        return(true);
                    }
                }
                startPoint = polygon.Points[sPointCount - 1];
                endPoint   = polygon.Points[0];
                if (GetDistanceFromPointToSegment(point, startPoint, endPoint) < Tolerance)
                {
                    return(true);
                }
            }
            return(false);
        }
Пример #14
0
        /// <summary>
        /// 判断两点在容限内是否重合
        /// </summary>
        /// <param name="Point1"></param>
        /// <param name="Point2"></param>
        /// <returns></returns>
        public static bool IsPointOnPoint(WEPoint Point1, WEPoint Point2)
        {
            double Dis = GetDistance(Point1, Point2);

            if (Dis <= Tolerance)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Пример #15
0
        /// <summary>
        /// 判断两条线段是否相交
        /// </summary>
        /// <returns></returns>
        public static bool IsTwoSegmentsIntersect(WEPoint startPoint1, WEPoint endPoint1, WEPoint startPoint2, WEPoint endPoint2)
        {
            //使用向量叉积的方法
            double cross1 = (endPoint1.X - startPoint2.X) * (endPoint2.Y - startPoint2.Y) - (endPoint1.Y - startPoint2.Y) * (endPoint2.X - startPoint2.X);
            double cross2 = (startPoint1.X - startPoint2.X) * (endPoint2.Y - startPoint2.Y) - (startPoint1.Y - startPoint2.Y) * (endPoint2.X - startPoint2.X);
            double dot    = cross1 * cross2;

            if (dot < 0)
            {
                return(true);
            }
            return(false);
        }
Пример #16
0
        /// <summary>
        /// 判断点是否选中多点
        /// </summary>
        /// <param name="point"></param>
        /// <param name="multiPoint"></param>
        /// <returns></returns>
        public static bool IsPointOnMultiPoint(WEPoint point, WEMultiPoint multiPoint)
        {
            int sPointCount = multiPoint.PointCount;

            for (int i = 0; i < sPointCount; i++)
            {
                if (IsPointOnPoint(point, (WEPoint)multiPoint.GetPoint(i)))
                {
                    return(true);
                }
            }
            return(false);
        }
Пример #17
0
        /// <summary>
        /// 判断简单多边形是否部分或者完全位于矩形盒内
        /// </summary>
        /// <returns></returns>
        public static bool IsPolygonPartiallyWithinBox(WEPolygon polygon, WERectangle box)
        {
            WERectangle polygonBox = polygon.MBR;

            if (!IsTwoBoxesIntersect(polygonBox, box))      //矩形盒不相交
            {
                return(false);
            }
            int sPointCount = polygon.PointCount;

            for (int i = 0; i < sPointCount; i++)                  //多边形是否有顶点位于矩形盒内
            {
                if (IsPointInBox(polygon.Points[i], box))
                {
                    return(true);
                }
            }
            WEPoint LeftTop     = new WEPoint(box.MinX, box.MaxY);
            WEPoint LeftBottom  = new WEPoint(box.MinX, box.MinY);
            WEPoint RightTop    = new WEPoint(box.MaxX, box.MaxY);
            WEPoint RightBottom = new WEPoint(box.MaxX, box.MinY);

            if (IsPointInPolygon(LeftTop, polygon) || IsPointInPolygon(LeftBottom, polygon) ||
                IsPointInPolygon(RightTop, polygon) || IsPointInPolygon(RightBottom, polygon))      //矩形盒是否有顶点位于多边形内
            {
                return(true);
            }
            //简单多边形与矩形盒的边是否有交点
            WEPoint startPoint, endPoint;

            for (int i = 0; i < sPointCount - 1; i++)
            {
                startPoint = polygon.Points[i];
                endPoint   = polygon.Points[i + 1];
                if (IsSegmentIntersectsBox(startPoint, endPoint, box))
                {
                    return(true);
                }
            }
            startPoint = polygon.Points[sPointCount - 1];           //最后一条边
            endPoint   = polygon.Points[0];
            if (IsSegmentIntersectsBox(startPoint, endPoint, box))
            {
                return(true);
            }
            return(false);
        }
Пример #18
0
        /// <summary>
        /// 求多边形注记的位置(重心位置)
        /// </summary>
        /// <returns></returns>
        public override WEPoint[] getCenterPoint()
        {
            WEPoint center = new WEPoint(0, 0);

            return(new WEPoint[1] {
                new WEPoint((_MBR.MinX + _MBR.MaxX) / 2, (_MBR.MinY + _MBR.MaxY) / 2)
            });

            /*
             * for (int i = 0; i < _Points.Count; i++)
             * {
             *  center.X += _Points[i].X;
             *  center.Y += _Points[i].Y;
             * }
             * center.X = center.X / _Points.Count;
             * center.Y = center.Y / _Points.Count;
             * return new WEPoint[1] { center };
             */
        }
Пример #19
0
        /// <summary>
        /// 判断点是否选中多线
        /// </summary>
        /// <param name="point"></param>
        /// <param name="polyline"></param>
        /// <returns></returns>
        public static bool IsPointOnMultiPolyline(WEPoint point, WEMultiPolyline multipolyline)
        {
            WERectangle box = multipolyline.MBR;

            if (!IsPointInBox(point, box))
            {
                return(false);
            }
            int sPolylineCount = multipolyline.Polylines.Count();

            for (int i = 0; i < sPolylineCount; i++)
            {
                if (IsPointOnPolyline(point, (WEPolyline)multipolyline.Polylines[i]))
                {
                    return(true);
                }
            }
            return(false);
        }
Пример #20
0
        /// <summary>
        /// 判断点是否在复合多边形内
        /// </summary>
        /// <param name="point"></param>
        /// <param name="multiPolygon"></param>
        /// <returns></returns>
        public static bool IsPointInMultiPolygon(WEPoint point, WEMultiPolygon multiPolygon)
        {
            WERectangle box = multiPolygon.MBR;

            if (!IsPointInBox(point, box))
            {
                return(false);
            }
            int sPolygonCount      = multiPolygon.Polygons.Count();
            int sIntersectionCount = 0;             //射线与边的交点数

            for (int j = 0; j < sPolygonCount; j++) //遍历每个简单多边形求射线交点个数
            {
                WEPolygon thisPolygon = (WEPolygon)multiPolygon.GetPolygon(j);
                if (thisPolygon.PointCount < 3)
                {
                    continue;
                }
                int     sPointCount = thisPolygon.PointCount;
                WEPoint startPoint, endPoint;       //线段起点、终点
                for (int i = 0; i < sPointCount - 1; i++)
                {
                    startPoint = thisPolygon.Points[i];
                    endPoint   = thisPolygon.Points[i + 1];
                    if (IsRayIntersectsSegment(point, startPoint, endPoint))
                    {
                        sIntersectionCount++;
                    }
                }
                startPoint = thisPolygon.Points[sPointCount - 1];
                endPoint   = thisPolygon.Points[0];
                if (IsRayIntersectsSegment(point, startPoint, endPoint))     //最后一条边
                {
                    sIntersectionCount++;
                }
            }
            if (sIntersectionCount % 2 == 1)        //奇数个交点
            {
                return(true);
            }
            return(false);
        }
Пример #21
0
        /// <summary>
        /// 判断一条线段是否和矩形盒相交
        /// </summary>
        /// <returns></returns>
        public static bool IsSegmentIntersectsBox(WEPoint startPoint, WEPoint endPoint, WERectangle box)
        {
            if (startPoint.X < box.MinX && endPoint.X < box.MinX)    //线段在矩形盒左边的外侧
            {
                return(false);
            }
            if (startPoint.X > box.MaxX && endPoint.X > box.MaxX)    //线段在矩形盒右边的外侧
            {
                return(false);
            }
            if (startPoint.Y < box.MinY && endPoint.Y < box.MinY)    //线段在矩形盒下边的外侧
            {
                return(false);
            }
            if (startPoint.Y > box.MaxY && endPoint.Y > box.MaxY)    //线段在矩形盒上边的外侧
            {
                return(false);
            }
            WEPoint LeftTop     = new WEPoint(box.MinX, box.MaxY);
            WEPoint LeftBottom  = new WEPoint(box.MinX, box.MinY);
            WEPoint RightTop    = new WEPoint(box.MaxX, box.MaxY);
            WEPoint RightBottom = new WEPoint(box.MaxX, box.MinY);

            if (IsTwoSegmentsIntersect(startPoint, endPoint, LeftBottom, LeftTop))  //线段与矩形盒左边界求交
            {
                return(true);
            }
            if (IsTwoSegmentsIntersect(startPoint, endPoint, RightBottom, RightTop))  //线段与矩形盒右边界求交
            {
                return(true);
            }
            if (IsTwoSegmentsIntersect(startPoint, endPoint, RightTop, LeftTop))  //线段与矩形盒上边界求交
            {
                return(true);
            }
            if (IsTwoSegmentsIntersect(startPoint, endPoint, LeftBottom, RightBottom))  //线段与矩形盒下边界求交
            {
                return(true);
            }
            return(false);
        }
Пример #22
0
        /// <summary>
        /// 判断点在容限内是否在线上
        /// </summary>
        /// <param name="point"></param>
        /// <param name="polyline"></param>
        /// <returns></returns>
        public static bool IsPointOnPolyline(WEPoint point, WEPolyline polyline)
        {
            WERectangle box = polyline.MBR;

            if (!IsPointInBox(point, box))      //若点不在线外包矩形内,无需继续计算
            {
                return(false);
            }
            int sPointCount = polyline.PointCount;

            for (int i = 0; i < sPointCount - 1; i++)
            {
                WEPoint sPoint  = polyline.Points[i];
                WEPoint ePoint  = polyline.Points[i + 1];
                double  thisDis = GetDistanceFromPointToSegment(point, sPoint, ePoint);
                if (thisDis < Tolerance)    //点到一段线段的距离小于容限即可
                {
                    return(true);
                }
            }
            return(false);
        }
Пример #23
0
 public virtual bool Cover(WEPoint poi)
 {
     return(false);
 }
Пример #24
0
 public override bool Cover(WEPoint poi)
 {
     return(WEMapTools.IsPointOnPoint(poi, this));
 }
Пример #25
0
 public override bool Cover(WEPoint poi)
 {
     return(WEMapTools.IsPointOnMultiPolyline(poi, this));
 }
Пример #26
0
 public void Add(WEPoint poi)
 {
     _Points.Add(poi);
     _MBR += poi.MBR;
 }
Пример #27
0
        };                                                  //默认颜色表

        /// <summary>
        /// 获得两点间距离
        /// </summary>
        /// <param name="Point1"></param>
        /// <param name="Point2"></param>
        /// <returns></returns>
        public static double GetDistance(WEPoint Point1, WEPoint Point2)
        {
            return(Math.Sqrt((Point1.X - Point2.X) * (Point1.X - Point2.X) +
                             (Point1.Y - Point2.Y) * (Point1.Y - Point2.Y)));
        }
Пример #28
0
        //鼠标移动
        private void WEMapControl_MouseMove(object sender, MouseEventArgs e)
        {
            if (WEMouseMove != null)
            {
                WEMouseMove(this, e.Location);
            }
            switch (MapOpStyle)
            {
            case 0:
                break;

            case 1:                 //放大
                if (e.Button == MouseButtons.Left)
                {
                    Refresh();
                    Graphics g       = Graphics.FromHwnd(this.Handle);
                    Pen      sBoxPen = new Pen(mcSelectingBoxColor, mcSelectingBoxWidth);
                    float    sMinX   = Math.Min(mStartPoint.X, e.Location.X);
                    float    sMinY   = Math.Min(mStartPoint.Y, e.Location.Y);
                    float    sMaxX   = Math.Max(mStartPoint.X, e.Location.X);
                    float    sMaxY   = Math.Max(mStartPoint.Y, e.Location.Y);
                    g.DrawRectangle(sBoxPen, sMinX, sMinY, sMaxX - sMinX, sMaxY - sMinY);
                    g.Dispose();
                }
                break;

            case 2:                 //缩小
                if (e.Button == MouseButtons.Left)
                {
                    Refresh();
                    Graphics g       = Graphics.FromHwnd(this.Handle);
                    Pen      sBoxPen = new Pen(mcSelectingBoxColor, mcSelectingBoxWidth);
                    float    sMinX   = Math.Min(mStartPoint.X, e.Location.X);
                    float    sMinY   = Math.Min(mStartPoint.Y, e.Location.Y);
                    float    sMaxX   = Math.Max(mStartPoint.X, e.Location.X);
                    float    sMaxY   = Math.Max(mStartPoint.Y, e.Location.Y);
                    g.DrawRectangle(sBoxPen, sMinX, sMinY, sMaxX - sMinX, sMaxY - sMinY);
                    g.Dispose();
                }
                break;

            case 3:                 //漫游
                if (e.Button == MouseButtons.Left)
                {
                    //PointF sPreMouseLocation = new PointF(mStartPoint.X, mStartPoint.Y);
                    //WEPoint sPrePoint = WEMapTools.ToMapPoint(sPreMouseLocation);
                    WEPoint sPrePoint = WEMapTools.ToMapPoint(mStartPoint);
                    //PointF sCurMouseLocation = new PointF(e.Location.X, e.Location.Y);
                    //WEPoint sCurPoint = WEMapTools.ToMapPoint(sCurMouseLocation);
                    WEPoint sCurPoint = WEMapTools.ToMapPoint(e.Location);
                    WEPoint offset    = WEMapTools.ToMapPoint(new PointF(e.Location.X - mStartPoint.X, e.Location.Y - mStartPoint.Y));
                    //修改offset
                    double      mOffsetX = sPrePoint.X - sCurPoint.X;
                    double      mOffsetY = sPrePoint.Y - sCurPoint.Y;
                    WERectangle newRect  = new WERectangle(WEMapTools.DisplayMBR.MinX + mOffsetX, WEMapTools.DisplayMBR.MaxX + mOffsetX,
                                                           WEMapTools.DisplayMBR.MinY + mOffsetY, WEMapTools.DisplayMBR.MaxY + mOffsetY);
                    WEMapTools.DisplayMBR = newRect;
                    ZoomByMBR(WEMapTools.DisplayMBR);
                    mStartPoint = e.Location;

                    /*
                     * //修改offset
                     * mOffsetX = (mStartPoint.X - e.Location.X) * WEMapTools.DisplayMBR.Width / WEMapTools.DisplayWidth;
                     * mOffsetY = (e.Location.Y - mStartPoint.Y) * WEMapTools.DisplayMBR.Height / WEMapTools.DisplayHeight;
                     * newRect = new WERectangle(WEMapTools.DisplayMBR.MinX + mOffsetX, WEMapTools.DisplayMBR.MaxX + mOffsetX,
                     *  WEMapTools.DisplayMBR.MinY + mOffsetY, WEMapTools.DisplayMBR.MaxY + mOffsetY);
                     * WEMapTools.DisplayMBR = newRect;
                     * ZoomByMBR(WEMapTools.DisplayMBR);
                     * mStartPoint.X = e.Location.X;
                     * mStartPoint.Y = e.Location.Y;
                     */
                }
                break;

            case 4:
                mStartPoint = e.Location;
                List <WEPoint> tem = new List <WEPoint>();
                if (CurrentEdit < 0 || CurrentEdit > AllLayer.Count())
                {
                    break;
                }
                if (NodeEdit == 0)
                {
                    switch (AllLayer[CurrentEdit].FeatureType)
                    {
                    case FeatureType.WEMultiPoint:
                    case FeatureType.WEEntityPoint:
                        if (NewPoints.Count() != 0)
                        {
                            NewPoints[0]           = e.Location;
                            EditFeature.Geometries = new WEMultiPoint(new WEPoint[1] {
                                WEMapTools.ToMapPoint(NewPoints[0])
                            });
                        }
                        else
                        {
                            NewPoints.Add(e.Location);
                        }
                        //NewPoints.Clear();
                        //EditFeature = AllLayer[CurrentEdit].Features.Last();
                        //AllLayer[CurrentEdit].Features[AllLayer[CurrentEdit].Features.Count() - 1].Geometries = new WEMultiPoint(new WEGeometry[1] {  });
                        break;

                    case FeatureType.WEEntityPolyline:
                    case FeatureType.WEMultiPolyline:
                        NewPoints.Add(e.Location);

                        WEMultiPolyline temm  = (WEMultiPolyline)(EditFeature.Geometries);
                        WEPolyline      temmm = (WEPolyline)temm.Polylines[temm.Polylines.Count() - 1];
                        //tem.AddRange(temmm.Points);
                        foreach (var i in NewPoints)
                        {
                            tem.Add(WEMapTools.ToMapPoint(i));
                        }
                        temmm.Points = (WEPoint[])tem.ToArray();
                        temm.DeletePolyline(temm.Polylines.Count() - 1);
                        temm.Add(temmm);
                        EditFeature.Geometries = temm;

                        NewPoints.RemoveAt(NewPoints.Count - 1);

                        break;

                    case FeatureType.WEEntityPolygon:
                    case FeatureType.WEMultiPolygon:
                        NewPoints.Add(e.Location);

                        WEMultiPolygon temm3  = (WEMultiPolygon)(EditFeature.Geometries);
                        WEPolygon      temmm3 = (WEPolygon)temm3.Polygons[temm3.Polygons.Count() - 1];
                        //tem.AddRange(temmm3.Points);
                        foreach (var i in NewPoints)
                        {
                            tem.Add(WEMapTools.ToMapPoint(i));
                        }
                        temmm3.Points = (WEPoint[])tem.ToArray();
                        temm3.DeletePolygon(temm3.Polygons.Count() - 1);
                        temm3.Add(temmm3);
                        EditFeature.Geometries = temm3;

                        NewPoints.RemoveAt(NewPoints.Count - 1);

                        break;
                    }
                    Refresh();
                }
                else if (EditFeature.Geometries.PointCount != 0)
                {
                    CursorMap = WEMapTools.ToMapPoint(e.Location);
                    switch (EditFeature.FeatureType)
                    {
                    case FeatureType.WEMultiPoint:
                    case FeatureType.WEEntityPoint:
                        isGravitationCaptured = -1;
                        for (int i = 0; i < EditFeature.Geometries.PointCount; i++)
                        {
                            WEPoint poi = (WEPoint)((WEMultiPoint)EditFeature.Geometries).Points[i];
                            if (WEMapTools.IsPointOnPoint(CursorMap, poi))
                            {
                                isGravitationCaptured = i;
                                break;
                            }
                        }
                        break;

                    case FeatureType.WEEntityPolyline:
                    case FeatureType.WEMultiPolyline:
                        isGravitationCaptured = -1;
                        for (int i = 0; i < EditFeature.Geometries.PointCount; i++)
                        {
                            WEPolyline polyline = (WEPolyline)((WEMultiPolyline)EditFeature.Geometries).Polylines[i];
                            for (int j = 0; j < polyline.PointCount; j++)
                            {
                                if (WEMapTools.IsPointOnPoint(CursorMap, polyline.Points[j]))
                                {
                                    isGravitationCaptured = j;
                                    break;
                                }
                            }
                            if (isGravitationCaptured != -1)
                            {
                                helpGravitationCaptured = i;
                                break;
                            }
                            if (polyline.PointCount == 1)
                            {
                                continue;
                            }
                            for (int j = 1; j < polyline.PointCount; j++)
                            {
                                if (WEMapTools.IsPointOnPolyline(CursorMap, new WEPolyline(new WEPoint[2] {
                                    polyline.Points[j], polyline.Points[j - 1]
                                })))
                                {
                                    ;
                                }
                                {
                                    isGravitationCaptured = j;
                                    break;
                                }
                            }
                            if (isGravitationCaptured != -1)
                            {
                                helpGravitationCaptured = -i;
                                break;
                            }
                        }
                        break;

                    case FeatureType.WEEntityPolygon:
                    case FeatureType.WEMultiPolygon:
                        isGravitationCaptured = -1;
                        for (int i = 0; i < EditFeature.Geometries.PointCount; i++)
                        {
                            WEPolygon polygon = (WEPolygon)((WEMultiPolyline)EditFeature.Geometries).Polylines[i];
                            for (int j = 0; j < polygon.PointCount; j++)
                            {
                                if (WEMapTools.IsPointOnPoint(CursorMap, polygon.Points[j]))
                                {
                                    isGravitationCaptured = j;
                                    break;
                                }
                            }
                            if (isGravitationCaptured != -1)
                            {
                                helpGravitationCaptured = i;
                                break;
                            }
                            if (polygon.PointCount == 1)
                            {
                                continue;
                            }
                            for (int j = 1; j < polygon.PointCount; j++)
                            {
                                if (WEMapTools.IsPointOnPolyline(CursorMap, new WEPolyline(new WEPoint[2] {
                                    polygon.Points[j], polygon.Points[j - 1]
                                })))
                                {
                                    ;
                                }
                                {
                                    isGravitationCaptured = j;
                                    break;
                                }
                            }
                            if (WEMapTools.IsPointOnPolyline(CursorMap, new WEPolyline(new WEPoint[2] {
                                polygon.Points.Last(), polygon.Points.First()
                            })))
                            {
                                ;
                            }
                            isGravitationCaptured = polygon.PointCount;
                            if (isGravitationCaptured != -1)
                            {
                                helpGravitationCaptured = -i;
                                break;
                            }
                        }
                        break;

                    default:
                        isGravitationCaptured = -1;
                        break;
                    }
                    if (isGravitationCaptured != -1)
                    {
                        Cursor = Cursors.SizeAll;
                        using (Graphics g = Graphics.FromHwnd(this.Handle))
                        {
                            g.FillRectangle(new SolidBrush(Color.Black), 0, 0, 100, 100);
                        }
                    }
                    else
                    {
                        Cursor = Cursors.Cross;
                    }
                }
                if (isGravitationCaptured != -1)
                {
                }

                break;

            case 5:                 //选择要素
                if (e.Button == MouseButtons.Left)
                {
                    Refresh();
                    Graphics g       = Graphics.FromHwnd(this.Handle);
                    Pen      sBoxPen = new Pen(mcSelectingBoxColor, mcSelectingBoxWidth);
                    float    sMinX   = Math.Min(mStartPoint.X, e.Location.X);
                    float    sMinY   = Math.Min(mStartPoint.Y, e.Location.Y);
                    float    sMaxX   = Math.Max(mStartPoint.X, e.Location.X);
                    float    sMaxY   = Math.Max(mStartPoint.Y, e.Location.Y);
                    g.DrawRectangle(sBoxPen, sMinX, sMinY, sMaxX - sMinX, sMaxY - sMinY);
                    g.Dispose();
                }
                break;

            default:
                mStartPoint = e.Location;
                break;
            }
        }