Пример #1
0
 SpellTargetCollection CreateSpellTargetCollection()
 {
     if (IsAICast)
     {
         return(AISpellTargetCollection.ObtainAICollection());
     }
     return(SpellTargetCollection.Obtain());
 }
Пример #2
0
 SpellTargetCollection CreateSpellTargetCollection()
 {
     /*if (IsAICast)
      * {
      *      return AISpellTargetCollection.ObtainAICollection();
      * }*/
     return(SpellTargetCollection.Obtain());
 }
Пример #3
0
 /// <summary>
 /// Cleans up (if there is anything to clean)
 /// </summary>
 internal protected virtual void Cleanup()
 {
     m_cast = null;
     if (m_targets != null)
     {
         m_targets.Dispose();
         m_targets = null;
     }
 }
Пример #4
0
 /// <summary>Cleans up (if there is anything to clean)</summary>
 protected internal virtual void Cleanup()
 {
     this.m_cast = (SpellCast)null;
     if (this.m_targets == null)
     {
         return;
     }
     this.m_targets.Dispose();
     this.m_targets = (SpellTargetCollection)null;
 }
Пример #5
0
 /// <summary>Cleans up (if there is anything to clean)</summary>
 protected internal virtual void Cleanup()
 {
     m_cast = null;
     if (m_targets == null)
     {
         return;
     }
     m_targets.Dispose();
     m_targets = null;
 }
Пример #6
0
        private SpellEffectHandler[] CreateHandlers(ref SpellFailedReason failReason)
        {
            var handlers = new SpellEffectHandler[Spell.EffectHandlerCount];
            var h        = 0;
            SpellTargetCollection targets = null;

            foreach (var effect in Spell.Effects.Where(effect => effect.SpellEffectHandlerCreator != null))
            {
                CreateHandler(effect, h, handlers, ref targets, ref failReason);
                if (failReason != SpellFailedReason.Ok)
                {
                    return(null);
                }
                h++;
            }

            return(handlers);
        }
Пример #7
0
        private void CreateHandler(SpellEffect effect, int h, SpellEffectHandler[] handlers, ref SpellTargetCollection targets, ref SpellFailedReason failReason)
        {
            var handler = effect.SpellEffectHandlerCreator(this, effect);

            handlers[h] = handler;

            // make sure, we have the right Caster-Type
            handler.CheckCasterType(ref failReason);
            if (failReason != SpellFailedReason.Ok)
            {
                return;
            }

            // find targets and amount SpellTargetCollection if effects have same ImplicitTargetTypes
            if (InitialTargets != null)
            {
                // do we have given targets?
                if (targets == null)
                {
                    targets = CreateSpellTargetCollection();
                }
            }
            else if (handler.HasOwnTargets)
            {
                // see if targets are shared between effects
                targets = null;

                for (var j = 0; j < h; j++)
                {
                    var handler2 = handlers[j];
                    if (handler.Effect.SharesTargetsWith(handler2.Effect, IsAICast))
                    {
                        // same targets -> share target collection
                        targets = handler2.m_targets;
                        break;
                    }
                }

                if (targets == null)
                {
                    targets = CreateSpellTargetCollection();
                }
            }

            if (targets != null)
            {
                handler.m_targets = targets;
                targets.m_handlers.Add(handler);
            }
        }
Пример #8
0
        private void CreateHandler(SpellEffect effect, int h, SpellEffectHandler[] handlers, ref SpellTargetCollection targets, ref SpellFailedReason failReason)
        {
            var handler = effect.SpellEffectHandlerCreator(this, effect);

            handlers[h]           = handler;
            handler.InitialTarget = (Unit)SelectedTarget;

            if (targets == null)
            {
                targets = CreateSpellTargetCollection();
            }
            // make sure, we have the right Caster-Type

            /*handler.CheckCasterType(ref failReason);
             * if (failReason != SpellFailedReason.Ok)
             * {
             *      return;
             * }
             *
             * // find targets and amount SpellTargetCollection if effects have same ImplicitTargetTypes
             * if (InitialTargets != null)
             * {
             *      // do we have given targets?
             *      if (targets == null)
             *      {
             *              targets = CreateSpellTargetCollection();
             *      }
             * }
             * else if (handler.HasOwnTargets)
             * {
             *      // see if targets are shared between effects
             *      targets = null;
             *
             *      for (var j = 0; j < h; j++)
             *      {
             *              var handler2 = handlers[j];
             *              if (handler.Effect.SharesTargetsWith(handler2.Effect))
             *              {
             *                      // same targets -> share target collection
             *                      targets = handler2.m_targets;
             *                      break;
             *              }
             *      }
             *
             *      if (targets == null)
             *      {
             *              targets = CreateSpellTargetCollection();
             *      }
             * }*/

            if (targets != null)
            {
                handler.m_targets = targets;
                targets.m_handlers.Add(handler);
            }
        }