Пример #1
0
		/// <summary>
		/// Heals this unit and sends the corresponding animation (healer might be null)
		/// </summary>
		/// <param name="effect">The effect of the spell that triggered the healing (or null)</param>
		/// <param name="healer">The object that heals this Unit (or null)</param>
		/// <param name="value">The amount to be healed</param>
		public void Heal(Unit healer, int value, SpellEffect effect)
		{
			var critChance = 0f;
			var crit = false;
			int overheal = 0;

			if (effect != null)
			{
				var oldVal = value;
				
				if (healer != null)
				{
					if (effect.IsPeriodic)
					{
						// add periodic boni
						if (healer is Character)
						{
							value = ((Character)healer).PlayerSpells.GetModifiedInt(SpellModifierType.PeriodicEffectValue, effect.Spell, value);
						}
					}
					else
					{
						// add healing mods (spell power for healing)
						value = healer.AddHealingModsToAction(value, effect, effect.Spell.Schools[0]);
					}
				}

				if (this is Character)
				{
					value += (int) ((oldVal*((Character) this).HealingTakenModPct)/100);
				}

				critChance = GetSpellCritChance((DamageSchool) effect.Spell.SchoolMask)*100;

				// do a critcheck
				if (!effect.Spell.AttributesExB.HasFlag(SpellAttributesExB.CannotCrit) && critChance != 0)
				{
					var roll = Utility.Random(1f, 10001);

					if (roll <= critChance)
					{
						value = (int) (value*(SpellHandler.SpellCritBaseFactor + GetIntMod(StatModifierInt.CriticalHealValuePct)));
						crit = true;
					}
				}
			}

			if (value > 0)
			{
				value = (int)(value * Utility.Random(0.95f, 1.05f));
				if (Health + value > MaxHealth)
				{
					overheal = (Health + value) - MaxHealth;
					value = (MaxHealth - Health);
				}
				Health += value;
				value += overheal;
				CombatLogHandler.SendHealLog(healer, this, effect != null ? effect.Spell.Id : 0, value, crit, overheal);
			}

			if (healer != null)
			{
				var action = new HealAction
				{
					Attacker = (Unit)healer,
					Victim = this,
					Spell = effect != null ? effect.Spell : null,
					IsCritical = crit,
					Value = value
				};
				healer.Proc(ProcTriggerFlags.HealOther, this, action, true);
				Proc(ProcTriggerFlags.Heal, healer, action, false);

				OnHeal(healer, effect, value);
			}
		}
Пример #2
0
 protected override void OnHeal(HealAction action)
 {
     base.OnHeal(action);
     var healer = action.Attacker;
     if (healer is Character)
     {
         var chr = (Character)healer;
         if (chr.IsInBattleground)
         {
             chr.Battlegrounds.Stats.TotalHealing += action.Value;
         }
     }
 }