Пример #1
0
		/// <summary>
		/// Tries to bind this Character to the given NPC.
		/// </summary>
		/// <returns>whether the given NPC is an actual InnKeeper and this char could be bound to that Inn.</returns>
		public bool TryBindTo(NPC innKeeper)
		{
			OnInteract(innKeeper);
			if (innKeeper.BindPoint != NamedWorldZoneLocation.Zero && innKeeper.CanInteractWith(this))
			{
				BindTo(innKeeper);
				return true;
			}
			return false;
		}
Пример #2
0
		/// <summary>
		/// Sends the given Character on the given Path.
		/// </summary>
		/// <param name="chr">The Character to fly around.</param>
		/// <param name="destinations">An array of destination TaxiNodes.</param>
		/// <returns>Whether the client was sent on its way.</returns>
		internal static bool TryFly(Character chr, NPC vendor, PathNode[] destinations)
		{
			var client = chr.Client;

			if (vendor == null && chr.Role.IsStaff)
			{
				var dest = destinations.LastOrDefault();
				if (dest != null)
				{
					chr.TeleportTo(dest);
					return true;
				}
				return false;
			}

			if (vendor == null || !vendor.CanInteractWith(chr))
			{
				TaxiHandler.SendActivateTaxiReply(client, TaxiActivateResponse.NotAvailable);
			}
			else if (PreFlightCheatChecks(client, destinations) &&
				PreFlightValidPathCheck(client, destinations) &&
				(client.ActiveCharacter.GodMode || PreFlightMoneyCheck(client)))
			{
				// All good, send an "All Good" reply to the client.
				TaxiHandler.SendActivateTaxiReply(client, TaxiActivateResponse.Ok);

				// PvP flag is auto-cleared when starting a taxi-flight
				chr.UpdatePvPState(false, true);

				FlyUnit(chr, true);
				return true;
			}
			return false;
		}
Пример #3
0
		private static bool ArmorerCheatChecks(Character curChar, NPC armorer)
		{
			if (curChar == null)
				return false;
			if (armorer == null)
				return false;
			if (!armorer.CanInteractWith(curChar))
				return false;

			// Remove Auras not compatible with NPC interaction
			curChar.Auras.RemoveByFlag(AuraInterruptFlags.OnStartAttack);

			return true;
		}