Пример #1
0
    static int get_afterImageEffect(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.GameMgr          obj = (WCG.GameMgr)o;
            WCG.AfterImageEffect ret = obj.afterImageEffect;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index afterImageEffect on a nil value"));
        }
    }
Пример #2
0
    static int set_afterImageEffect(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.GameMgr          obj  = (WCG.GameMgr)o;
            WCG.AfterImageEffect arg0 = (WCG.AfterImageEffect)ToLua.CheckObject <WCG.AfterImageEffect>(L, 2);
            obj.afterImageEffect = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index afterImageEffect on a nil value"));
        }
    }
        void Update()
        {
            ProcessHighLight();

            if (!isEmit)
            {
                if (copy_afterImageEffect)
                {
                    copy_afterImageEffect = (AfterImageEffect)GameObject.Instantiate(afterImageEffect, m_Renderer.transform.position, m_Renderer.transform.rotation);
                    copy_afterImageEffect.initSkinnedMeshAfterImage(m_Renderer, 1, true);
                    copy_afterImageEffect = null;
                }
                return;
            }

            if (EmitTicker > EmitInterval)
            {
                copy_afterImageEffect = (AfterImageEffect)GameObject.Instantiate(afterImageEffect, m_Renderer.transform.position, m_Renderer.transform.rotation);
                copy_afterImageEffect.initSkinnedMeshAfterImage(m_Renderer, 1);
                EmitTicker -= EmitInterval;
            }
            EmitTicker += Time.deltaTime;
        }