static int get_afterImageEffect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; WCG.AfterImageEffect ret = obj.afterImageEffect; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index afterImageEffect on a nil value")); } }
static int set_afterImageEffect(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.GameMgr obj = (WCG.GameMgr)o; WCG.AfterImageEffect arg0 = (WCG.AfterImageEffect)ToLua.CheckObject <WCG.AfterImageEffect>(L, 2); obj.afterImageEffect = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index afterImageEffect on a nil value")); } }
void Update() { ProcessHighLight(); if (!isEmit) { if (copy_afterImageEffect) { copy_afterImageEffect = (AfterImageEffect)GameObject.Instantiate(afterImageEffect, m_Renderer.transform.position, m_Renderer.transform.rotation); copy_afterImageEffect.initSkinnedMeshAfterImage(m_Renderer, 1, true); copy_afterImageEffect = null; } return; } if (EmitTicker > EmitInterval) { copy_afterImageEffect = (AfterImageEffect)GameObject.Instantiate(afterImageEffect, m_Renderer.transform.position, m_Renderer.transform.rotation); copy_afterImageEffect.initSkinnedMeshAfterImage(m_Renderer, 1); EmitTicker -= EmitInterval; } EmitTicker += Time.deltaTime; }