Пример #1
0
        public virtual Vector2 GetTrueRatio(Transform tran)
        {
            Vector4 camCorner = U_Camera.GetCorners_Vector4(cam, camSectionHeight);
            float   xRatio    = U_Math.GetRatio(tran.position.x, camCorner.z, camCorner.w);
            float   zRatio    = U_Math.GetRatio(tran.position.z, camCorner.y, camCorner.x);

            return(new Vector2(xRatio, zRatio));
        }
Пример #2
0
        public virtual void PostionToMapPosition(Transform tran, RectTransform rectTran)
        {
            Vector4 camCorner = U_Camera.GetCorners_Vector4(cam, camSectionHeight);
            float   xRatio    = U_Math.GetRatio(tran.position.x, camCorner.z, camCorner.w);
            float   zRatio    = U_Math.GetRatio(tran.position.z, camCorner.y, camCorner.x);
            float   x         = xRatio * bg_width + bg_left;
            float   y         = zRatio * bg_height + bg_bottom;

            rectTran.anchoredPosition = new Vector2(x, y);
        }