static void ExportVrm(IVrmExporter exporter, Model m) { if (m.Vrm == null) { return; } exporter.ExportVrmMeta(m.Vrm, m.Textures); exporter.ExportVrmHumanoid(m.GetBoneMap(), m.Nodes); exporter.ExportVrmMaterialProperties(m.Materials, m.Textures); exporter.ExportVrmBlendShape(m.Vrm.BlendShape, m.MeshGroups, m.Materials); exporter.ExportVrmSpringBone(m.Vrm.SpringBone, m.Nodes); exporter.ExportVrmFirstPersonAndLookAt(m.Vrm.FirstPerson, m.Vrm.LookAt, m.MeshGroups, m.Nodes); }