Пример #1
0
 protected override void Awake()
 {
     base.Awake();
     TilesetHelper = new TilesetHelper(TileSize, TilesetSize);
     BlockModelGenerator.PrepareGenerator(TilesetHelper);
     PreviewProvider = new BlockPreviewProvider(PreviewGenerator);
 }
Пример #2
0
        public void DrawBlock(BlockData data)
        {
            _genMesh.ClearAll();
            var desc = StaticResources.BlocksInfo.GetBlockDescription(data.Type);
            var inp  = new MesherBlockInput()
            {
                Block = data, Lighting = LightInfo.FullLit, Position = Byte3.Zero, Visibility = VisibilityFlags.All
            };

            BlockModelGenerator.AddBlock(_genMesh, desc, ref Offset, ref inp);
            _renderer.material = VoxelsStatic.Instance.OpaqueMaterial;
            _genMesh.BakeMesh();
            _filter.mesh = _genMesh.Mesh;
        }
Пример #3
0
        void StartMeshing()
        {
            Profiler.BeginSample(string.Format("Chunk Meshing of {0} ", _targetChunk));
            Ready = false;
            var stopwatch = System.Diagnostics.Stopwatch.StartNew();

            stopwatch.Start();
            if (_targetChunk == null)
            {
                return;
            }
            _targetChunk.PrepareAsyncMeshing();
            var start = Blocks.Count - 1;

            for (int i = start; i >= 0; i--)
            {
                var blockItem = Blocks[i];
                var rawPos    = blockItem.Position;
                var pos       = _originPos + new Vector3(rawPos.X, rawPos.Y, rawPos.Z);
                var desc      = _library.GetBlockDescription(blockItem.Block.Type);
                if (desc.IsTranslucent)
                {
                    BlockModelGenerator.AddBlock(_translucentPassableMesh, desc, ref pos, ref blockItem);
                }
                else if (!desc.IsPassable)
                {
                    BlockModelGenerator.AddBlock(_opaqueCollidedMesh, desc, ref pos, ref blockItem);
                }
                else
                {
                    BlockModelGenerator.AddBlock(_opaquePassableMesh, desc, ref pos, ref blockItem);
                }
            }
            Ready = true;
            Busy  = false;
            stopwatch.Stop();
            Profiler.EndSample();
            AddTime(stopwatch.Elapsed.TotalMilliseconds);
        }