void GenerateChunkMesh(object o)
 {
     if (!WasAborted)
     {
         VoxelChunkMesh mesh  = null;
         var            chunk = (VoxelChunk)o;
         mesh = new VoxelChunkMesh(chunk);
         mesh.GenerateGeometryAndLighting();
         _dirtyMeshes.Enqueue(mesh);
     }
 }
Пример #2
0
 public void SetMesh(VoxelChunkMesh mesh)
 {
     if (WasDisposed)
     {
         mesh.Dispose();
     }
     if (!mesh.AreBuffersReady)
     {
         throw new ArgumentException($"Cannot update chunk mesh for chunk at {Coords}: Mesh buffers aren't ready!");
     }
     if (Mesh != null && Mesh != mesh)
     {
         Mesh.Dispose();
     }
     Mesh = mesh;
 }