Пример #1
0
 public void OnPrimaryToolAdded()
 {
     if (_primaryHandSlot != null)
     {
         _primaryHandSlot.LoadAbilities(_owner.GetToolAbilitiesPrimary(_primaryHandSlot.ToolType));
     }
 }
Пример #2
0
        public void OnSecondaryToolAdded()
        {
            if (_secondaryHandSlot != null)
            {
                _secondaryHandSlot.LoadAbilities(_owner.GetToolAbilitiesSecondary(_secondaryHandSlot.ToolType));
            }

            //If the main hand's selected ability conflicts with the second hand, deactivate it
            if (_primaryHandSlot.IsActiveAbilityInSecondFive())
            {
                _primaryHandSlot.DeselectAbility();
            }
        }