Пример #1
0
        public Vector3 GetOffset(Vector3 position)
        {
            Vector3 shiftedOffset = offset;

            if (offsetRandom)
            {
                shiftedOffset += WorldRand.GetVector3(position, offsetRandomRange, -0.5f);
            }
            return(shiftedOffset);
        }
        void InitChunkManager()
        {
            if (chunksPool == null)
            {
                chunksPool = new VoxelChunk[maxChunks];
            }

            cachedChunks     = new Dictionary <int, CachedChunk> (CHUNKS_CREATION_BUFFER_SIZE);
            chunkRequests    = new Octree[CHUNKS_CREATION_BUFFER_SIZE];
            chunkRequestLast = -1;
            linkedChunks     = new LinkedChunk[CHUNKS_RENDER_BUFFER_SIZE];
            chunkQueueRoot   = 0;
            tempLightmapPos  = new int[16 * 16 * 16 * 9];

            InitOctrees();
            InitHeightMap();
            InitBiomes();

            NoiseTools.seedOffset = WorldRand.GetVector3(Misc.vector3zero, 1024);
            frustumCheckIteration = 1;
            forceChunkSqrDistance = (forceChunkDistance * 16) * (forceChunkDistance * 16);
            if (updatedChunks == null)
            {
                updatedChunks = new List <VoxelChunk> (50);
            }
            else
            {
                updatedChunks.Clear();
            }

            if (world != null)
            {
                if (world.terrainGenerator == null)
                {
                    world.terrainGenerator = Resources.Load <TerrainDefaultGenerator> ("VoxelPlay/Defaults/NullTerrainGenerator");
                }
                world.terrainGenerator.Initialize();

                worldHasDetailGenerators = world.detailGenerators != null && world.detailGenerators.Length > 0;
                if (worldHasDetailGenerators)
                {
                    for (int d = 0; d < world.detailGenerators.Length; d++)
                    {
                        if (world.detailGenerators [d] == null)
                        {
                            Debug.LogWarning("Voxel Play: one world detail generator is missing!");
                            world.detailGenerators = Misc.PackArray <VoxelPlayDetailGenerator> (world.detailGenerators);
                            d--;
                            continue;
                        }
                        world.detailGenerators [d].Init();
                    }
                }
            }

            ClearStats();

            // Prepare scene root object
            if (chunkPlaceholderPrefab == null)
            {
                chunkPlaceholderPrefab = Resources.Load <GameObject> ("VoxelPlay/Prefabs/ChunkGEO");
            }
            if (chunksRoot == null)
            {
                chunksRoot = transform.Find(CHUNKS_ROOT);
                if (chunksRoot != null)
                {
                    DestroyImmediate(chunksRoot.gameObject);
                }
            }
            if (chunksRoot == null)
            {
                GameObject cr = new GameObject(CHUNKS_ROOT);
                cr.hideFlags = HideFlags.DontSave;
                chunksRoot   = cr.transform;
                chunksRoot.hierarchyCapacity = 20000;
                chunksRoot.SetParent(worldRoot, false);
            }
            chunksRoot.gameObject.SetActive(true);
        }