Пример #1
0
        public override void Draw()
        {
            lines = text.Split('\n');
            RecalculateSize();

            if (AlignRight)
            {
                int _heightOffset = 0;
                for (int i = 0; i < lines.Length; i++)
                {
                    //Empty check
                    if (lines[i] != null && lines[i].Length > 0)
                    {
                        //Get the size
                        Vector2 _size = UiStateManager.MeasureString(lines[i]);

                        UiStateManager.DrawText(location.X - _size.X, location.Y + _heightOffset, color, lines[i]);

                        _heightOffset += UiStateManager.gameFont.LineSpacing;
                    }
                }
            }
            else
            {
                UiStateManager.DrawText(location.X, location.Y, color, text);
            }
        }
Пример #2
0
        public override void Draw()
        {
            if (base.screenVisible)
            {
                _size = UiStateManager.MeasureString(text);

                //Draw the button
                if (enabled)
                {
                    UiTexture img = TextureManager.GetUiUv("button_neutral");
                    if (isHovered && Parent.FocusedComponent != null && Parent.FocusedComponent == this)
                    {
                        if (isClicked)
                        {
                            img = TextureManager.GetUiUv("button_clicked");
                        }
                        else
                        {
                            img = TextureManager.GetUiUv("button_hover");
                        }
                    }
                    UiStateManager.Draw9SplicedButton(img, this);
                    UiStateManager.DrawText(location.X + size.X / 2 - _size.X / 2, location.Y + size.Y / 2 - _size.Y / 2, buttonColor, text);
                }
                else
                {
                    UiTexture img = TextureManager.GetUiUv("button_disabled");
                    UiStateManager.Draw9SplicedButton(img, this);
                    UiStateManager.DrawText(location.X + size.X / 2 - _size.X / 2, location.Y + size.Y / 2 - _size.Y / 2, buttonDisabledColor, text);
                }
            }
        }
Пример #3
0
        public override void Draw()
        {
            Rectangle source = new Rectangle((int)(UV.X * image.Width), (int)(UV.Y * image.Height), (int)((UV.Z - UV.X) * image.Width), (int)((UV.W - UV.Y) * image.Height));

            if (size != Point.Zero)
            {
                UiStateManager.DrawImage(new Rectangle(location.X, location.Y, size.X, size.Y), source, image, imageColor);
            }
            else
            {
                UiStateManager.DrawImage(new Rectangle(location.X, location.Y, image.Width, image.Height), source, image, imageColor);
            }
        }
Пример #4
0
        public override void Draw()
        {
            if (base.screenVisible)
            {
                _size = UiStateManager.MeasureString(text);

                UiTexture img = TextureManager.GetUiUv("button_disabled");
                UiStateManager.Draw9SplicedButton(img, this);

                //Draw the button
                if (enabled)
                {
                    img = TextureManager.GetUiUv("button_neutral");
                    if (isHovered && Parent.FocusedComponent != null && Parent.FocusedComponent == this)
                    {
                        if (isClicked)
                        {
                            img = TextureManager.GetUiUv("button_clicked");
                        }
                        else
                        {
                            img = TextureManager.GetUiUv("button_hover");
                        }
                    }
                    if (isSliding)
                    {
                        UiStateManager.Draw9SplicedButton(img, new Point(HandleWidth * GameSettings.UIScale, size.Y), new Point(FastMath.FastClamp(InputManager.MouseX + MouseOffset.X, location.X, location.X + size.X - HandleWidth * GameSettings.UIScale), location.Y));
                    }
                    else
                    {
                        //location.X = component.location.X + % of slider value * component.size.X
                        handleX = FastMath.FastClamp(location.X + (_value * size.X / (_maxValue - _minValue)), location.X, location.X + size.X - HandleWidth * GameSettings.UIScale);
                        UiStateManager.Draw9SplicedButton(img, new Point(HandleWidth * GameSettings.UIScale, size.Y), new Point(handleX, location.Y));
                    }
                    UiStateManager.DrawText(location.X + size.X / 2 - _size.X / 2, location.Y + size.Y / 2 - _size.Y / 2, buttonColor, text);
                }
                else
                {
                    UiStateManager.Draw9SplicedButton(img, new Point(HandleWidth * GameSettings.UIScale, size.Y), new Point(FastMath.FastClamp(location.X + (_value * size.X / (_maxValue - _minValue)), location.X, location.X + size.X - HandleWidth * GameSettings.UIScale), location.Y));
                    UiStateManager.DrawText(location.X + size.X / 2 - _size.X / 2, location.Y + size.Y / 2 - _size.Y / 2, buttonDisabledColor, text);
                }
            }
        }
        public override void Draw()
        {
            if (_stack.ItemID != 0)
            {
                //Draw the graphic
                if (size != Point.Zero)
                {
                    UiStateManager.DrawImage(new Rectangle(location.X, location.Y, size.X, size.Y), image, Color.White);
                }
                else
                {
                    UiStateManager.DrawImage(location, image, Color.White);
                }

                //Overlay the count
                if (_stack.ItemCount > 1)
                {
                    Vector2 textSize = UiStateManager.gameFont.MeasureString(_stack.ItemCount.ToString());
                    UiStateManager.DrawText(new Vector2(location.X + size.X - textSize.X, location.Y + size.Y - textSize.Y), _stack.ItemCount.ToString());
                }
            }
        }
Пример #6
0
        public void DrawText(string text, Color color, int leftMostCharacter, int caretPosition, bool CaretVisible)
        {
            string finalString = text.Substring(leftMostCharacter);

            DrawStringClip(size.X - 2 * paddingX + location.X, UiStateManager.gameFont, finalString,
                           new Vector2(location.X + paddingX * GameSettings.UIScale, location.Y + paddingY * GameSettings.UIScale), color,
                           0.0f, Vector2.Zero, new Vector2(GameSettings.UITextScale), SpriteEffects.None, 0);

            if (CaretVisible)
            {
                Vector2 textWidth = UiStateManager.gameFont.MeasureString("L");

                UiStateManager.DrawImage(new Rectangle(
                                             location.X + paddingX * GameSettings.UIScale +
                                             (int)UiStateManager.gameFont.MeasureString(text.Substring(leftMostCharacter, caretPosition - leftMostCharacter)).X, //Width

                                             location.Y + paddingY,
                                             2 * GameSettings.UIScale,
                                             FastMath.FastClamp((int)(textWidth.Y * GameSettings.UIScale), 0, size.Y - 2 * paddingY)),

                                         TextureLoader.getWhitePixel(),
                                         placeholderColor);
            }
        }
Пример #7
0
        public override void Draw()
        {
            if (screenVisible)
            {
                //If the uiscale updated, redraw the text

                //Background image
                UiTexture img = TextureManager.GetUiUv("button_disabled");
                UiStateManager.Draw9SplicedButton(img, this);

                //Check if we have text or we're focused
                if (text != "" || isEditing)
                {
                    bool caretVisible = caretTimer * 2 % caretAnimationTime > 0.5f;

                    DrawText(text, textColor, scrollPosition, caretPosition, caretVisible && isEditing);                     //Don't display the caret if we aren't editing
                }
                else
                {
                    //Placeholder
                    DrawText(placeholderText, placeholderColor, 0, -1, false);
                }
            }
        }
Пример #8
0
        public void GetCaretUnderMouse()
        {
            //Calculate the character index of where we clicked
            int relativeX = InputManager.MouseX - location.X;             //mouse relative to the textbox

            //now that we have the position of the cursor, calculate the index of the caret
            //get the string on screen
            string renderStr = text.Substring(scrollPosition);

            int selectedIndex = scrollPosition;

            for (int i = 0; i < renderStr.Length; i++)
            {
                var txVisible   = renderStr.Substring(0, i + 1);
                var currentChar = renderStr.Substring(i, FastMath.FastClamp(i + 1, 0, 1));

                var txtSize   = UiStateManager.MeasureString(txVisible);
                var charWidth = UiStateManager.MeasureString(currentChar);

                if (txtSize.X + charWidth.X < relativeX)
                {
                    selectedIndex++;
                }
                if (txtSize.X + charWidth.X >= relativeX)
                {
                    this.caretPosition = selectedIndex;
                    break;
                }

                if (i == renderStr.Length - 1)
                {
                    this.caretPosition = renderStr.Length;
                    break;
                }
            }
        }
Пример #9
0
        private void RecalculateSize()
        {
            Vector2 _size = UiStateManager.MeasureString(text);

            size = new Point((int)_size.X, (int)_size.Y);
        }
Пример #10
0
        public void DrawStringClip(int width, BMFont bmFont, string text,
                                   Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects,
                                   float layerDepth)
        {
            if (bmFont == null)
            {
                throw new ArgumentNullException(nameof(bmFont));
            }
            if (text == null)
            {
                throw new ArgumentNullException(nameof(text));
            }

            Matrix temp;
            Matrix transform;

            Matrix.CreateScale(scale.X, scale.Y, 1, out temp);
            Matrix.CreateRotationZ(rotation, out transform);
            Matrix.Multiply(ref temp, ref transform, out transform);

            //character index
            int  prevMaxX           = -1;
            int  index              = 0;
            int  rightMostCharacter = 0;
            bool isHighlighted      = false;
            int  selectionEdge      = caretPosition + selectedPosition;

            int minSelection = Math.Min(caretPosition, selectedPosition);
            int maxSelection = Math.Max(caretPosition, selectedPosition);

            bmFont.ProcessChars(text, (actual, drawPos, data, previous) => {
                var sourceRectangle = new Rectangle(data.X, data.Y, data.Width, data.Height);
                Vector2.Transform(ref drawPos, ref transform, out drawPos);
                var destRectangle = new Rectangle((int)(position.X + drawPos.X), (int)(position.Y + drawPos.Y),
                                                  (int)(data.Width * scale.X), (int)(data.Height * scale.Y));

                //Check if the character is highlighted
                isHighlighted =

                    text.Length > 0 &&                                                          //text isnt empty
                    selectedPosition != -1 &&                                                   //we have highlighted something
                    (maxSelection > index && minSelection <= index);                            //selection edge is greater than caret position

                //Check if it clips
                rightMostCharacter = destRectangle.Right;
                if (rightMostCharacter > width && destRectangle.X < width)                //if the rectangle passes through width
                {
                    //recalculate the rectangles
                    //width * percentage of covered area = new width
                    sourceRectangle.Width = (int)(sourceRectangle.Width * (float)(width - destRectangle.X) / destRectangle.Width);
                    destRectangle.Width   = width - destRectangle.X;
                }

                //Drawing
                if (isHighlighted)
                {
                    if (prevMaxX == -1)
                    {
                        prevMaxX = destRectangle.X;
                    }

                    UiStateManager.DrawImage(new Rectangle(prevMaxX, location.Y + paddingY, destRectangle.Width + GameSettings.UIScale + (destRectangle.X - prevMaxX), size.Y - 2 * paddingY),
                                             new Rectangle(0, 0, 1, 1), TextureLoader.getWhitePixel(), HighlightColor);
                    prevMaxX = prevMaxX + destRectangle.Width + GameSettings.UIScale + (destRectangle.X - prevMaxX);
                }

                UiStateManager.SpriteBatch.Draw(bmFont.Texture, destRectangle, sourceRectangle, color, rotation, origin,
                                                effects, layerDepth);

                index++;
            }, null);
        }
Пример #11
0
        public int GetCharacterPixel(int position, string text)
        {
            Vector2 _tmp = UiStateManager.MeasureString(text.Substring(0, position));

            return((int)_tmp.X);
        }