public Button(HUD h, Texture2D tex, ButtonClick c) { hud = h; position = Vector2.Zero; texture = tex; click = c; center = new Vector2(texture.Width / 2, texture.Height / 2); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); voxelModel = Content.Load<Model>("Models\\highPolyCube"); voxelTex = Content.Load<Texture2D>("Textures\\whiteTexture"); backdropModel = Content.Load<Model>("Models\\flatePlane"); backdropTex = Content.Load<Texture2D>("Textures\\grid"); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; //Backdrop stuffs backdrop = new Backdrop(backdropModel, voxelTex, Matrix.Identity); floor = new Floor(new Vector3(10f, 10f, 10f), Vector3.Zero, voxelTex); //Cursor stuffs voxelCursor = new Voxel(voxelModel, placementWorld, voxelTex, new Vector3(1.0f, 1.0f, 1.0f)); voxelCursor.alpha = 0.7f; voxelCursor.scale = 1.001f; //HUD stuffs hud = new HUD(this, spriteBatch); hud.LoadContent(Content, GraphicsDevice); }