// Create the mesh from a chunk public void CreateMeshFromChunk(Chunk chunk) { m_Chunk = chunk; // maybe change to a once only? Debug.Log("Creating Mesh For Chunk" + chunk.ToString()); m_MeshFilter.mesh.Clear(); m_MeshFilter.mesh.vertices = chunk.Vertices.ToArray(); m_MeshFilter.mesh.normals = chunk.Normals.ToArray(); m_MeshFilter.mesh.uv = chunk.UVs.ToArray(); m_MeshFilter.mesh.colors = chunk.Colours.ToArray(); m_MeshFilter.mesh.triangles = chunk.Indices.ToArray(); m_MeshCollider.sharedMesh = null; m_MeshCollider.sharedMesh = m_MeshFilter.mesh; chunk.Vertices = new List <Vector3>(); chunk.Normals = new List <Vector3>(); chunk.UVs = new List <Vector2>(); chunk.Colours = new List <Color>(); chunk.Indices = new List <int>(); chunk.MarkRebuilt(); }