Пример #1
0
 public static void LoadBlockType(Block block)
 {
     BlockDataAttribute attrib = block.GetType().GetCustomAttributes(typeof(BlockDataAttribute), true).Cast<BlockDataAttribute>().FirstOrDefault();
     if (attrib == null)
     {
         // Skip blocks with invalid attributes
         Debug.LogError(block.GetType().Name + " must have a data attribute assigned to load properly.");
         return;
     }
     try
     {
         Game.BlockRegistry.RegisterBlock(block, attrib);
     }
     catch (InvalidOperationException e)
     {
         Debug.LogError(block.GetType().Name + " already loaded, so skipping . . .");
         return;
     }
 }