Пример #1
0
 public void BuildWorld()
 {
     if (TheSun != null)
     {
         TheSun.Destroy();
         MainWorldView.Lights.Remove(TheSun);
         ThePlanet.Destroy();
         MainWorldView.Lights.Remove(ThePlanet);
         TheSunClouds.Destroy();
         MainWorldView.Lights.Remove(TheSunClouds);
     }
     // TODO: DESTROY OLD REGION!
     // TODO: Radius -> max view rad * 2
     // TODO: Size -> max view rad * 2 + 30 * 2
     TheSun = new SkyLight(Location.Zero, Chunk.CHUNK_SIZE * 30, SunLightDef, new Location(0, 0, -1), Chunk.CHUNK_SIZE * 35, false);
     MainWorldView.Lights.Add(TheSun);
     // TODO: Separate cloud quality CVar?
     TheSunClouds = new SkyLight(Location.Zero, Chunk.CHUNK_SIZE * 30, CloudSunLightDef, new Location(0, 0, -1), Chunk.CHUNK_SIZE * 35, true);
     MainWorldView.Lights.Add(TheSunClouds);
     // TODO: Separate planet quality CVar?
     ThePlanet = new SkyLight(Location.Zero, Chunk.CHUNK_SIZE * 30, PlanetLightDef, new Location(0, 0, -1), Chunk.CHUNK_SIZE * 35, false);
     MainWorldView.Lights.Add(ThePlanet);
     TheRegion = new Region();
     TheRegion.TheClient = this;
     TheRegion.BuildWorld();
     Player = new PlayerEntity(TheRegion);
     TheRegion.SpawnEntity(Player);
     onCloudShadowChanged(null, null);
 }
Пример #2
0
 public void FixInvRender()
 {
     MainItemView.Render3D = RenderMainItem;
     foreach (LightObject light in MainItemView.Lights)
     {
         foreach (Light li in light.InternalLights)
         {
             li.Destroy();
         }
     }
     MainItemView.Lights.Clear();
     MainItemView.RenderClearAlpha = 0f;
     SkyLight tlight = new SkyLight(new Location(0, 0, 10), 64, Location.One, new Location(0, -1, -1).Normalize(), 64, false);
     MainItemView.Lights.Add(tlight);
     MainItemView.GenerateFBO();
     MainItemView.Generate(this, Window.Width, Window.Height);
 }