Пример #1
0
 void Start()
 {
     vmValue   = GetComponent <VMValue> ();
     colliders = new List <Collider> ();
     colliders.AddRange(gameObject.GetComponentsInChildren <Collider> ());
     Add();
 }
Пример #2
0
 public virtual void Mix(VMValue a, float blend)
 {
 }
Пример #3
0
 void Start()
 {
     blend   = 0;
     vmValue = GetComponent <VMValue> ();
     Add();
 }