Пример #1
0
 public ALOutput(DataSource data)
 {
     this._source = data;
     this._dev    = Alc.OpenDevice((string)null);
     if (this._dev.Equals((object)IntPtr.Zero))
     {
         throw new AudioException("Failed to init OpenAL");
     }
     Alc.MakeContextCurrent(Alc.CreateContext(this._dev, new int[2]
     {
         4103,
         44100
     }));
     float[] values = new float[6]
     {
         0.0f,
         0.0f,
         1f,
         0.0f,
         1f,
         0.0f
     };
     AL.Listener(ALListener3f.Position, 0.0f, 0.0f, 0.0f);
     AL.Listener(ALListener3f.Velocity, 0.0f, 0.0f, 0.0f);
     AL.Listener(ALListenerfv.Orientation, ref values);
     AL.DistanceModel(ALDistanceModel.None);
     this._sChannels = new ALOutput.Channel[16];
     for (int index = 0; index < this._sChannels.Length; ++index)
     {
         this._sChannels[index].Handle = AL.GenSource();
     }
     ALOutput.Check();
     new Thread(new ThreadStart(this.ThreadProc)).Start();
 }
Пример #2
0
        private void ThreadProc()
        {
            try
            {
label_28:
                bool flag = true;
                this._event.WaitOne(100);
                while (true)
                {
                    flag = true;
                    this.Update();
                    ALOutput.Check();
                    ALOutput.CommandInst commandInst;
                    lock (this._commands)
                    {
                        if (this._commands.Any <ALOutput.CommandInst>())
                        {
                            commandInst = this._commands.Dequeue();
                        }
                        else
                        {
                            goto label_28;
                        }
                    }
                    switch (commandInst.Command)
                    {
                    case ALOutput.Command.Play:
                        for (int index = 0; index < this._sChannels.Length; ++index)
                        {
                            if (this._sChannels[index].Buffer == null)
                            {
                                this._sChannels[index].Buffer     = this.GetBuffer(commandInst.Sound.File);
                                this._sChannels[index].OnComplete = commandInst.Sound.OnComplete;
                                AL.Source(this._sChannels[index].Handle, ALSourcei.Buffer, this._sChannels[index].Buffer.Buffer);
                                AL.Source(this._sChannels[index].Handle, ALSourcef.Gain, commandInst.Sound.Volume);
                                Vector3 values = new Vector3((float)((double)commandInst.Sound.Pan * 2.0 - 1.0), 0.0f, 0.0f);
                                AL.Source(this._sChannels[index].Handle, ALSource3f.Position, ref values);
                                if (commandInst.Sound.Loop)
                                {
                                    AL.Source(this._sChannels[index].Handle, ALSourceb.Looping, true);
                                }
                                AL.SourcePlay(this._sChannels[index].Handle);
                                ALOutput.Check();
                                break;
                            }
                        }
                        break;

                    case ALOutput.Command.Stop:
                        for (int index = 0; index < this._sChannels.Length; ++index)
                        {
                            if (this._sChannels[index].Buffer != null && this._sChannels[index].Buffer.File.Equals(commandInst.Sound.File, StringComparison.InvariantCultureIgnoreCase))
                            {
                                AL.SourceStop(this._sChannels[index].Handle);
                                this.ReleaseBuffer(this._sChannels[index].Buffer);
                                this._sChannels[index].Buffer = (ALOutput.BufferCache)null;
                                ALOutput.Check();
                                break;
                            }
                        }
                        break;

                    case ALOutput.Command.Reset:
                        for (int index = 0; index < this._sChannels.Length; ++index)
                        {
                            if (this._sChannels[index].Buffer != null)
                            {
                                AL.SourceStop(this._sChannels[index].Handle);
                                this.ReleaseBuffer(this._sChannels[index].Buffer);
                                this._sChannels[index].Buffer = (ALOutput.BufferCache)null;
                            }
                        }
                        break;

                    case ALOutput.Command.Terminate:
                        goto label_18;
                    }
                }
                label_18 :;
            }
            catch (Exception ex)
            {
                this.Log(ex.ToString());
            }
        }