Пример #1
0
        private void _AddNewCreditName(CTextureRef texture, int particleOffsetX, int particleOffsetY, bool bigParticles)
        {
            bool        isRed        = _CreditNames.Count % 2 == 0;
            int         partRectSize = bigParticles ? 25 : 20;
            int         partCount    = bigParticles ? 8 : 6;
            CTextureRef texDot       = isRed ? _TexRedDot : _TexBlueDot;

            CStatic image = GetNewStatic(texture, new SColorF(1, 1, 1, 1), new SRectF(-1, -1, 400, 120, -4));

            var    particleRect = new SRectF(-1, -1, partRectSize, partRectSize, -6);
            SRectF imgDotRect   = particleRect;

            imgDotRect.Z = -5;
            CStatic         imgDot   = GetNewStatic(texDot, new SColorF(1, 1, 1, 1), imgDotRect);
            CParticleEffect particle = _GetStarParticles(partCount, isRed, particleRect, bigParticles);

            var credit = new CCreditName(image, imgDot, particle, particleOffsetX, particleOffsetY);

            _CreditNames.Add(credit);
            _AddStatic(image);
            _AddStatic(imgDot);
            _AddParticleEffect(particle);
        }
Пример #2
0
        public override void OnShow()
        {
            base.OnShow();

            //Vocaluxe-Logo
            logo = new CStatic(_TexLogo, new SColorF(1, 1, 1, 1), new SRectF((CSettings.iRenderW - _TexLogo.width) / 2, -270, _TexLogo.width, _TexLogo.height, -2));

            //Little stars for logo
            int numstars = (int)(logo.Rect.W * 0.25f / 2f);

            starsRed  = new CParticleEffect(numstars, new SColorF(1, 0, 0, 1), new SRectF(logo.Rect.X, logo.Rect.Y, logo.Rect.W, logo.Rect.H, -1), _TexPerfectNoteStar, 35, EParticeType.Star);
            starsBlue = new CParticleEffect(numstars, new SColorF(0.149f, 0.415f, 0.819f, 1), new SRectF(logo.Rect.X, logo.Rect.Y, logo.Rect.W, logo.Rect.H, -1), _TexPerfectNoteStar, 35, EParticeType.Star);

            //Credit names
            _CreditNames = new List <CCreditName>();
            CCreditName CreditEntry = new CCreditName();

            //brunzel
            CCreditName CreditEntryBrunzel = new CCreditName();

            CreditEntryBrunzel.image        = new CStatic(_TexNameBrunzel, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 400, 120, -4));
            CreditEntryBrunzel.particleRect = new SRectF(CreditEntryBrunzel.image.Rect.X + 342, CreditEntryBrunzel.image.Rect.Y + 4, 30, 30, -5);
            CreditEntryBrunzel.particle     = new CParticleEffect(8, new SColorF(1, 0, 0, 1), CreditEntryBrunzel.particleRect, _TexPerfectNoteStar, 35, EParticeType.Star);
            CreditEntryBrunzel.active       = true;
            CreditEntryBrunzel.direction    = EDirection.Left;
            _CreditNames.Add(CreditEntryBrunzel);

            //Darkice
            CCreditName CreditEntryDarkice = new CCreditName();

            CreditEntryDarkice.image        = new CStatic(_TexNameDarkice, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 400, 120, -4));
            CreditEntryDarkice.particleRect = new SRectF(CreditEntryDarkice.image.Rect.X + 242, CreditEntryDarkice.image.Rect.Y + 23, 30, 30, -5);
            CreditEntryDarkice.particle     = new CParticleEffect(8, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryDarkice.particleRect, _TexPerfectNoteStar, 35, EParticeType.Star);
            CreditEntryDarkice.active       = true;
            CreditEntryDarkice.direction    = EDirection.Right;
            _CreditNames.Add(CreditEntryDarkice);

            //flokuep
            CCreditName CreditEntryFlokuep = new CCreditName();

            CreditEntryFlokuep.image        = new CStatic(_TexNameFlokuep, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 400, 120, -4));
            CreditEntryFlokuep.particleRect = new SRectF(CreditEntryFlokuep.image.Rect.X + 141, CreditEntryFlokuep.image.Rect.Y - 2, 30, 30, -5);
            CreditEntryFlokuep.particle     = new CParticleEffect(8, new SColorF(1, 0, 0, 1), CreditEntryFlokuep.particleRect, _TexPerfectNoteStar, 35, EParticeType.Star);
            CreditEntryFlokuep.active       = true;
            CreditEntryFlokuep.direction    = EDirection.Left;
            _CreditNames.Add(CreditEntryFlokuep);

            //bohning
            CCreditName CreditEntryBohning = new CCreditName();

            CreditEntryBohning.image        = new CStatic(_TexNameBohning, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
            CreditEntryBohning.particleRect = new SRectF(CreditEntryBohning.image.Rect.X + 172, CreditEntryBohning.image.Rect.Y + 16, 10, 10, -5);
            CreditEntryBohning.particle     = new CParticleEffect(4, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryBohning.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
            CreditEntryBohning.active       = true;
            CreditEntryBohning.direction    = EDirection.Right;
            _CreditNames.Add(CreditEntryBohning);

            //mesand
            CCreditName CreditEntryMesand = new CCreditName();

            CreditEntryMesand.image        = new CStatic(_TexNameMesand, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 350, 110, -4));
            CreditEntryMesand.particleRect = new SRectF(CreditEntryMesand.image.Rect.X + 240, CreditEntryMesand.image.Rect.Y - 2, 10, 10, -5);
            CreditEntryMesand.particle     = new CParticleEffect(4, new SColorF(1, 0, 0, 1), CreditEntryMesand.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
            CreditEntryMesand.active       = true;
            CreditEntryMesand.direction    = EDirection.Left;
            _CreditNames.Add(CreditEntryMesand);

            //babene03
            CCreditName CreditEntryBabene03 = new CCreditName();

            CreditEntryBabene03.image        = new CStatic(_TexNameBabene03, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
            CreditEntryBabene03.particleRect = new SRectF(CreditEntryBabene03.image.Rect.X + 7, CreditEntryBabene03.image.Rect.Y + 4, 10, 10, -5);
            CreditEntryBabene03.particle     = new CParticleEffect(4, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryBabene03.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
            CreditEntryBabene03.active       = true;
            CreditEntryBabene03.direction    = EDirection.Right;
            _CreditNames.Add(CreditEntryBabene03);

            //pantero
            CCreditName CreditEntrypantero = new CCreditName();

            CreditEntrypantero.image        = new CStatic(_TexNamePantero, new SColorF(1, 1, 1, 1), new SRectF(-450, 580, 350, 110, -4));
            CreditEntrypantero.particleRect = new SRectF(CreditEntrypantero.image.Rect.X + 140, CreditEntrypantero.image.Rect.Y + 15, 10, 10, -5);
            CreditEntrypantero.particle     = new CParticleEffect(4, new SColorF(1, 0, 0, 1), CreditEntrypantero.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
            CreditEntrypantero.active       = true;
            CreditEntrypantero.direction    = EDirection.Left;
            _CreditNames.Add(CreditEntrypantero);

            //Pinky007
            CCreditName CreditEntryPinky007 = new CCreditName();

            CreditEntryPinky007.image        = new CStatic(_TexNamePinky007, new SColorF(1, 1, 1, 1), new SRectF(CSettings.iRenderW, 580, 350, 110, -4));
            CreditEntryPinky007.particleRect = new SRectF(CreditEntryPinky007.image.Rect.X + 42, CreditEntryPinky007.image.Rect.Y + 15, 10, 10, -5);
            CreditEntryPinky007.particle     = new CParticleEffect(4, new SColorF(0.149f, 0.415f, 0.819f, 1), CreditEntryPinky007.particleRect, _TexPerfectNoteStar, 25, EParticeType.Star);
            CreditEntryPinky007.active       = true;
            CreditEntryPinky007.direction    = EDirection.Right;
            _CreditNames.Add(CreditEntryPinky007);

            TextTimer.Reset();
            LogoTimer.Reset();
            CreditsTimer.Reset();
        }