Пример #1
0
 public virtual void NextRound(SPlayer[] Player)
 {
     if (_ActualSong < _SongIDs.Count && _SongIDs.Count > 0)
     {
         if (_ActualSong > -1)
         {
             _Points.SetPoints(_ActualSong, _SongIDs[_ActualSong], Player, _GameMode == EGameMode.Medley, _GameMode == EGameMode.Duet);
         }
         _ActualSong++;
     }
 }
Пример #2
0
 public virtual void NextRound(SPlayer[] Player)
 {
     if (_CurrentSong < _SongQueque.Count && _SongQueque.Count > 0)
     {
         if (_CurrentSong > -1)
         {
             _Points.SetPoints(
                 _CurrentSong,
                 _SongQueque[_CurrentSong].SongID,
                 Player,
                 _SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_MEDLEY,
                 _SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_DUET,
                 _SongQueque[_CurrentSong].GameMode == EGameMode.TR_GAMEMODE_SHORTSONG);
         }
         _CurrentSong++;
     }
 }