Пример #1
0
        public Segment Insert(TrackObject insertedOject, float distanceFromBegining)
        {
            Segment insertedSegment = new Segment();
            IFirstLastAccessor insertedFLAccessor = FirstLastAccessorFactory.Create(_direction, insertedSegment);
            IFirstLastAccessor segmentFLAccessor = FirstLastAccessorFactory.Create(_direction, _segment);

            insertedFLAccessor.FirstObject = segmentFLAccessor.FirstObject;
            insertedFLAccessor.LastObject = insertedOject;

            segmentFLAccessor.FirstObject = insertedOject;

            Segment prevSegment = segmentFLAccessor.PrevSegment;

            insertedFLAccessor.NextSegment = _segment;
            insertedFLAccessor.PrevSegment = prevSegment;
            segmentFLAccessor.PrevSegment = insertedSegment;

            if (prevSegment != null)
            {
                IFirstLastAccessor prevSegmentFLAccessor = FirstLastAccessorFactory.Create(_direction, prevSegment);
                prevSegmentFLAccessor.NextSegment = insertedSegment;
            }

            float distance = distanceFromBegining - _distanceFull;
            if (distance > 0.0)
            {
                throw new VrException(String.Format("Longer distance '{0}' can't be appended, only appended!", distance));
            }

            float insertedSegmentDistance = _segment.Distance + distance;
            insertedSegment.Distance = insertedSegmentDistance;
            _segment.Distance = _segment.Distance - insertedSegmentDistance;

            return insertedSegment;
        }
Пример #2
0
 private Segment FindSegmentEndsWith(TrackObject toObject)
 {
     Segment segment = _segmentFrom;
     while (segment != null && segment.To != toObject)
     {
         segment = segment.Next;
     }
     return segment;
 }
Пример #3
0
        public Segment Insert(TrackObject fromObject, TrackObject newObject, float distanceFrom)
        {
            ISegementInfo segmentDistInfo = TryGetSegmantAtDistance(fromObject, distanceFrom);

            if (segmentDistInfo is ISegementInfoAtAnd)
            {
                return ((ISegementInfoAtAnd)segmentDistInfo).Append(newObject, distanceFrom);
            }
            return ((ISegementInfoMiddle)segmentDistInfo).Insert(newObject, distanceFrom);
        }
Пример #4
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        public Segment GetSegmantAtDistance(TrackObject fromObject, float distance)
        {
            ISegementInfo segmentInfo = TryGetSegmantAtDistance(fromObject, distance);

            if (segmentInfo is ISegementInfoAtAnd)
            {
                throw new VrException("Segment is small.");
            }
            return segmentInfo.Segment;
        }
Пример #5
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        public void Insert(RailwayStation fromObject, TrackObject newObject, float distanceFrom)
        {
            if (fromObject == From) {
                _segmentFrom.Insert(From, newObject, distanceFrom);
                return;
            }

            if (fromObject != To) {
                throw new VrException("Railway station isn't part of this Line.");
            }

            Segment segment = FindSegmentEndsWith(To);
            if (segment == null) {
                throw new VrException("Railway station isn't part of this Line.");
            }

            segment.Insert(To, newObject, distanceFrom);
        }
Пример #6
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        public Segment Append(TrackObject appendedOject, float distanceFromBegining)
        {
            Segment appendedSegment = new Segment();
            IFirstLastAccessor appendedFLAccessor = FirstLastAccessorFactory.Create(_direction, appendedSegment);
            IFirstLastAccessor segmentFLAccessor = FirstLastAccessorFactory.Create(_direction, _segment);

            appendedFLAccessor.LastObject = appendedOject;
            appendedFLAccessor.FirstObject = segmentFLAccessor.LastObject;

            appendedFLAccessor.PrevSegment = _segment;
            segmentFLAccessor.NextSegment = appendedSegment;

            float appendedSegmentDistance = distanceFromBegining - _distanceFull;
            if (appendedSegmentDistance <= 0.0) {
                throw new VrException(String.Format("Shorter distance '{0}' can't be appended, only inserted!", appendedSegmentDistance));
            }

            appendedSegment.Distance = appendedSegmentDistance;

            return appendedSegment;
        }
Пример #7
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        public void SetUp()
        {
            _st1 = new RailwayStation("St_1");
            _st2 = new RailwayStation("St_2");
            _st3 = new RailwayStation("St_3");

            _seg1 = new Segment(_st1, _st2, 15);
            _seg2 = _seg1.Insert(_st1, _st3, 40);
        }
Пример #8
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 public Segment(TrackObject from, TrackObject to, float distance)
 {
     From = from;
     To = to;
     Distance = distance;
 }
Пример #9
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        protected Direction GetDirection(TrackObject trackObj)
        {
            if (trackObj == From) {
                return Direction.From;
            }

            if (trackObj == To) {
                return Direction.To;
            }

            throw new VrException(String.Format("TrackObject '{0}' isn't part of this Segment '{1}' - '{2}'", trackObj.Name, From.Name, To.Name));
        }
Пример #10
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 protected ISegmentIterator CreateSegmentIterator(TrackObject from)
 {
     Direction direction = GetDirection(from);
     return CreateSegmentIterator(direction);
 }
Пример #11
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        public ISegementInfo TryGetSegmantAtDistance(TrackObject fromObject, float distance)
        {
            ISegmentIterator iterator = CreateSegmentIterator(fromObject);

            float distanceSum = iterator.Current.Distance;

            while (distanceSum < distance && iterator.MoveNext()) {
                distanceSum += iterator.Current.Distance;
            }

            if (distanceSum < distance) {
                return new SegementInfoAtEnd(iterator, iterator.Current, distanceSum);
            }

            return new SegementInfoInside(iterator, iterator.Current, distanceSum);
        }