Пример #1
0
 private static BaseRule[] AddOnOffBoothRules(BaseRule[] rules, Options options)
 {
     BaseRule[] onoffBoothRules = new BaseRule[]
     {
         //Template
         //new TamplateRule(options),
         //E
     };
     return(rules.Concat(onoffBoothRules).ToArray());
 }
Пример #2
0
 public static BaseRule[] Load(Options options)
 {
     BaseRule[] rules = new BaseRule[] { };
     //Common rules
     rules = AddCommonRules(rules, options);
     //On/Off booth rules
     if (options.forOnoffBooth)
     {
         rules = AddOnOffBoothRules(rules, options);
     }
     //Standard booth rules
     else
     {
         rules = AddStandardBoothRules(rules, options);
     }
     return(rules);
 }
Пример #3
0
 private static BaseRule[] AddCommonRules(BaseRule[] rules, Options options)
 {
     BaseRule[] commonRules = new BaseRule[]
     {
         //Template
         //new TamplateRule(options),
         //A
         new UnityVersionRule(options),
         new BaseFolderRule(options),
         new BoothPrefabRule(options),
         //B
         new NonAlphabeticalCharactersRule(options),
         new FilenameEndWithTildeRule(options),
         new FilePathLengthRule(options),
         new BlenderFileRule(options),
         //C
         new ObjectHierarchyRule(options),
         new StaticObjectRule(options),
         //D
         new BoothSizeRule(options),
         new BoothPivotRule(options),
         new BoothPositionRule(options),
         new NumberOfMaterialsRule(options),
         new TextureCompressionRule(options),
         //F
         //G
         new WhitelistComponentRule(options),
         new MonoBehaviorListRule(options),
         new ObjectSyncRule(options),
         //new PickupObjectRule(options), // 落マケは無効化
         new RigidbodyRule(options),
         new JointRule(options),
         new LightRule(options),
         new AnimatorRule(options),
         //Y
         new AnimationObjectHierarchyRule(options),
         //Z
         new PickupObjectSyncPrefabRule(options),
         new ObjectSwitchRule(options),
     };
     return(rules.Concat(commonRules).ToArray());
 }
Пример #4
0
 private void OutLog(BaseRule rule, bool onlyErrorLog)
 {
     if (rule.GetResult() == Result.FAIL)
     {
         Debug.LogError(rule.ResultLog);
         validationLog += System.Environment.NewLine + "[!]" + rule.RuleName + System.Environment.NewLine;
         validationLog += rule.ResultLog + System.Environment.NewLine;
     }
     else
     {
         Debug.Log(rule.RuleName + ":" + rule.ResultLog);
         if (!onlyErrorLog)
         {
             if (rule.ResultLog != "")
             {
                 validationLog += System.Environment.NewLine + rule.ResultLog + System.Environment.NewLine;
             }
         }
     }
 }