Пример #1
0
        public void DrawQuad()
        {
            FB.BB.Bind(0);

            QFX.Bind();

            GL.BindVertexArray(qva);

            GL.BindBuffer(BufferTarget.ArrayBuffer, qvb);
            GL.EnableVertexAttribArray(0);
            GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, 0, 0);

            GL.DrawArrays(PrimitiveType.Triangles, 0, 6);

            GL.DisableVertexAttribArray(0);
            // GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
            QFX.Release();

            FB.BB.Release(0);
        }