Пример #1
0
        private static void CSConfig()
        {
            ScheduleTimes.Config();

            CommandUtility.Register(
                "Schedules",
                Access,
                e =>
            {
                if (e != null && e.Mobile != null && !e.Mobile.Deleted && e.Mobile is PlayerMobile)
                {
                    SuperGump.Send(new ScheduleListGump((PlayerMobile)e.Mobile));
                }
            });
        }
Пример #2
0
        static Schedules()
        {
            Registry = new Dictionary <string, Schedule>();

            ScheduleTimes.Config();
        }