Пример #1
0
        private void Update()
        {
            // flippers will be handled via script later, but until scripting works, do it here.
            if (Input.GetKeyDown("left shift"))
            {
                _tableApi.Flipper("LeftFlipper")?.RotateToEnd();
            }
            if (Input.GetKeyUp("left shift"))
            {
                _tableApi.Flipper("LeftFlipper")?.RotateToStart();
            }
            if (Input.GetKeyDown("right shift"))
            {
                _tableApi.Flipper("RightFlipper")?.RotateToEnd();
            }
            if (Input.GetKeyUp("right shift"))
            {
                _tableApi.Flipper("RightFlipper")?.RotateToStart();
            }

            if (Input.GetKeyUp("b"))
            {
                _ballManager.CreateBall(new DebugBallCreator());
            }

            if (Input.GetKeyUp("n"))
            {
                //_ballManager.CreateBall(new DebugBallCreator(Table.Width / 2f, Table.Height / 2f - 300f, 0, -5));
                _tableApi.Kicker("Kicker1").CreateBall();
                _tableApi.Kicker("Kicker1").Kick(0, -1);

                //_tableApi.Flippers["LeftFlipper"].RotateToEnd();
            }

            if (Input.GetKeyDown(KeyCode.Return))
            {
                _tableApi.Plunger("Plunger")?.PullBack();
            }
            if (Input.GetKeyUp(KeyCode.Return))
            {
                _tableApi.Plunger("Plunger")?.Fire();
            }
        }
        public void OnInit(TableApi tableApi, BallManager ballManager)
        {
            _tableApi    = tableApi;
            _ballManager = ballManager;

            // flippers
            _leftFlipper = _tableApi.Flipper("LeftFlipper")
                           ?? _tableApi.Flipper("FlipperLeft")
                           ?? _tableApi.Flipper("FlipperL")
                           ?? _tableApi.Flipper("LFlipper");
            _rightFlipper = _tableApi.Flipper("RightFlipper")
                            ?? _tableApi.Flipper("FlipperRight")
                            ?? _tableApi.Flipper("FlipperR")
                            ?? _tableApi.Flipper("RFlipper");

            // debug print stuff
            OnCoilChanged += DebugPrintCoil;
        }