// TODO: Find a good place to store this public void OpenUserFile(string filePath) { var stream = new EndianStream(new FileStream(filePath, FileMode.Open), Endian.BigEndian); stream.SeekTo(0); switch(stream.ReadAscii(0x04)) { case "CON ": case "PIRS" : case "LIVE": break; case "_blf": break; default: throw new InvalidOperationException("The selected file is not a supported file type. Only try to open an Xbox 360 Container file that contains a forge varient (sandbox.map) or the pure sandbox.map extracted from a Xbox 360 Container File."); } }
public void Update(EndianStream stream) { stream.SeekTo(Offset); stream.WriteInt32(Ident); stream.WriteByte(RunTimeMinimium); stream.WriteByte(RunTimeMaximium); stream.WriteByte(CountOnMap); stream.WriteByte(DesignTimeMaximium); stream.WriteFloat(Cost); }
public void Update(EndianStream stream) { stream.SeekTo(Offset + 0x0C); stream.WriteInt32(TagIndex); stream.WriteFloat(SpawnCoordinates.X); stream.WriteFloat(SpawnCoordinates.Y); stream.WriteFloat(SpawnCoordinates.Z); stream.WriteFloat(SpawnPosition.Right.X); stream.WriteFloat(SpawnPosition.Right.Y); stream.WriteFloat(SpawnPosition.Right.Z); stream.WriteFloat(SpawnPosition.Up.X); stream.WriteFloat(SpawnPosition.Up.Y); stream.WriteFloat(SpawnPosition.Up.Z); stream.SeekTo(stream.Position + 0x0B); stream.WriteByte(Team); stream.SeekTo(stream.Position + 0x01); stream.WriteByte(RespawnTime); stream.SeekTo(stream.Position + 0x12); }
public void Load(EndianStream stream) { Offset = stream.Position; stream.SeekTo(stream.Position + 0x0C); TagIndex = stream.ReadInt32(); SpawnCoordinates = new Coordinates { X = stream.ReadFloat(), Y = stream.ReadFloat(), Z = stream.ReadFloat() }; SpawnPosition = new Position { Right = new Vector3 { X = stream.ReadFloat(), Y = stream.ReadFloat(), Z = stream.ReadFloat() }, Up = new Vector3 { X = stream.ReadFloat(), Y = stream.ReadFloat(), Z = stream.ReadFloat() } }; SpawnPosition.Forward = Vector3.Cross( SpawnPosition.Right, SpawnPosition.Up); stream.SeekTo(stream.Position + 0x0B); Team = stream.ReadByte(); stream.SeekTo(stream.Position + 0x01); RespawnTime = stream.ReadByte(); stream.SeekTo(stream.Position + 0x12); }