public override void TakeDamage(int damage, DamageType damageType) { if (!enabled) { return; } health = Mathf.Clamp(health - damage, 0, maxHealth); if (damage > 0) { rampingDown = true; rampValue = 1; } if (health <= 0) { GameManager.GM.enemyKills++; Transform deathBone = transform.Find("hero_root/hero_spine_1/hero_spine_2/hero_head"); if (deathEffect != null) { Transform deathT = (Instantiate(deathEffect, deathBone.position, deathBone.rotation) as GameObject).transform; deathT.parent = deathBone; deathT.localPosition = Vector3.zero; } attackMod.Death(damageType); moveMod.Death(damageType); aimMod.Death(damageType); specialMod.Death(damageType); attackMod.enabled = false; moveMod.enabled = false; aimMod.enabled = false; specialMod.enabled = false; attackMod = null; moveMod = null; aimMod = null; specialMod = null; anim.SetTrigger("Death"); CharacterController enemyController = GetComponent <CharacterController>(); Rigidbody enemyRigid = GetComponent <Rigidbody>(); Destroy(enemyController); Destroy(enemyRigid); enabled = false; //Destroy(gameObject); } }
public virtual void Awake() { anim = GetComponent <Animator>(); attackMod = GetComponent <AttackModule>(); moveMod = GetComponent <MovementModule>(); aimMod = GetComponent <AimModule>(); specialMod = GetComponent <SpecialModule>(); renderers = GetComponentsInChildren <Renderer>(); maxHealth = (health > 0) ? health : 1; aimMod.Init(); attackMod.Init(); moveMod.Init(); specialMod.Init(); //HCC = GameObject.FindGameObjectWithTag("Player").GetComponent<HeroCharacterController>(); FM = Camera.main.GetComponent <FocusMode>(); }
public override void Init() { base.Init(); aimMod = enemy.aimMod; anim = GetComponent <Animator>(); weaponBone = transform.Find("hero_root/hero_spine_1/hero_spine_2/hero_shoulder_R/hero_elbow_R/hero_wrist_R/hero_hand_1_R"); if (!equipped && weapon != null) { equip = (Instantiate(weapon, weaponBone.position, weaponBone.rotation) as GameObject).transform; equip.parent = weaponBone; equip.localPosition = Vector3.zero; equipped = true; /*weaponRenderer = equip.GetComponent<Renderer>(); * if (weaponRenderer == null) * { * weaponRenderer = equip.GetComponentInChildren<Renderer>(); * } * weaponRenderer.enabled = false;*/ equip.gameObject.SetActive(false); } //player = GameObject.FindGameObjectWithTag("Player").transform; }