static void Main(string[] args) { //this is how we instantiate a new instance of our pet //int hunger = 1; //int thirst = 2; //TODO add a greeting for the user. you can also let the user name the pet if you like Console.WriteLine("Hello and welcome to Virtual Petland!"); Console.WriteLine("What would you like to name your pet kangaroo?"); string petName = Console.ReadLine(); VirtualPet myPet = new VirtualPet(petName, 1, 2, "pat", "run", "jump"); int selectedOption; do { //TODO fill this out with more options to interact with the pet Console.WriteLine(); Console.WriteLine("Please select an option between 1 and 5. Type 'Q' to Quit "); Console.WriteLine("1. Feed " + petName); Console.WriteLine("2. Give " + petName + " something to drink"); Console.WriteLine("3. Take " + petName + " for a run"); Console.WriteLine("4. Pat " + petName + " on the head"); Console.WriteLine("5. Tell " + petName + " to do a trick"); Console.WriteLine("'10'. Quit"); selectedOption = int.Parse(Console.ReadLine()); while (selectedOption >= 1 && selectedOption <= 5) { ; } myPet.MyPetStatus(); switch (selectedOption) { //when the user selects option one we feed the pet //when the user selects option two we give the pet a drink //when the user selects option three we pat the pet on the head //when the user selects option four we take the pet for a run //when the user selects option five we ask the pet to jump through a hoop case 1: myPet.HungerDecrease(); Console.WriteLine("Thank you for feeding the pet"); Console.WriteLine("Bubbles has been fed, and hunger Level has been decreased"); break; case 2: myPet.ThirstDecrease(); Console.WriteLine(petName + " thanks you for the water!"); Console.WriteLine("Bubbles has been fed, and hunger Level has been decreased"); break; case 3: myPet.TouchPet(); Console.WriteLine("What a sweet thing to do for " + petName); Console.WriteLine("Bubbles has been fed but may still be a little hungry. Hunger Level has been decreased"); break; case 4: myPet.ExercisePet(); Console.WriteLine("Oh what fun to take " + petName + "for a run!"); break; case 5: myPet.TricksPet(); Console.WriteLine(petName + " likes to jump through hoops. What fun!"); break; case 6: Console.WriteLine("Pat on the head"); break; case 7: Console.WriteLine("Ride in " + petName + "'s pouch"); break; case 8: Console.WriteLine("Give " + petName + "a hug"); break; case 9: Console.WriteLine(petName + " thanks you for the love!"); break; case 10: Console.WriteLine(petName + " has enjoyed spending time with you. Good-bye! "); Console.WriteLine("Thank you for playing with" + petName); break; default: Console.WriteLine("Pick a valid option"); break; //TODO we need to add more cases for the other ways to interact with our pet } //TODO We can put method calls here so the pet can have some values change automatically //Feel free to add, remove, or modify which methods are called here myPet.HungerDecrease(); { Console.WriteLine("Invalid option. Please select a number between 1 and 5, or select '10' to Quit"); } Console.WriteLine("Please select an option to touch " + petName); Console.WriteLine("Select 1 to pat " + petName + "on the head"); Console.WriteLine("Select 2 to ride in " + petName + "'s pouch"); Console.WriteLine("Select 3 to hug " + petName); Console.WriteLine("Select '10' to Quit"); }while (selectedOption < 5 && selectedOption > 1); { Console.WriteLine("That was great! Select another option to keep playing!"); } }