Пример #1
0
 public BlockEntityFirepit()
 {
     inventory = new InventorySmelting(null, null);
     inventory.SlotModified += OnSlotModifid;
 }
Пример #2
0
 public FurnaceSection() : base()
 {
     // Have to initialize the inventory without anything at first,
     // let's hope this won't explode in our faces in the future
     inventory = new InventorySmelting(null, null);
 }