private void LevelFinalizeInit()
        {
            base.Initialize();

            simSounds.Initialize();
            simParticles.Initialize();
            cloudRenderer = new CloudRenderer(capi, this);

            smoothedLightLevel = capi.World.BlockAccessor.GetLightLevel(capi.World.Player.Entity.Pos.AsBlockPos, EnumLightLevelType.OnlySunLight);
            dummySim           = new WeatherSimulationRegion(this, 0, 0);
            dummySim.Initialize();

            adjacentSims[0] = dummySim;
            adjacentSims[1] = dummySim;
            adjacentSims[2] = dummySim;
            adjacentSims[3] = dummySim;


            capi.Ambient.CurrentModifiers.InsertBefore("serverambient", "weather", blendedWeatherData.Ambient);
            haveLevelFinalize = true;

            // Pre init the clouds.
            capi.Ambient.UpdateAmbient(0.1f);
            CloudRenderer renderer = this.cloudRenderer as CloudRenderer;

            renderer.blendedCloudDensity          = capi.Ambient.BlendedCloudDensity;
            renderer.blendedGlobalCloudBrightness = capi.Ambient.BlendedCloudBrightness;
            renderer.CloudTick(0.1f);
        }
Пример #2
0
        private void cTileLength(int groupId, CmdArgs args)
        {
            CloudRenderer renderer = this.cloudRenderer as CloudRenderer;

            if (args.Length == 0)
            {
                capi.ShowChatNotification(string.Format("Current view distance: {0}", cloudRenderer.CloudTileLength * renderer.CloudTileSize));
                return;
            }

            try
            {
                int dist = int.Parse(args[0]);


                renderer.InitCloudTiles(dist);
                renderer.UpdateCloudTiles();
                renderer.LoadCloudModel();
                capi.ShowChatNotification(string.Format("New view distance {0} set.", dist));
            }
            catch (Exception)
            {
                capi.ShowChatNotification("Exception when parsing params");
            }
        }
Пример #3
0
        private void LevelFinalizeInit()
        {
            InitDummySim();

            WeatherDataAtPlayer   = getWeatherDataReaderPreLoad();
            WeatherDataSlowAccess = getWeatherDataReader();

            simSounds.Initialize();
            simParticles.Initialize();
            cloudRenderer = new CloudRenderer(capi, this);

            smoothedLightLevel = capi.World.BlockAccessor.GetLightLevel(capi.World.Player.Entity.Pos.AsBlockPos, EnumLightLevelType.OnlySunLight);


            capi.Ambient.CurrentModifiers.InsertBefore("serverambient", "weather", WeatherDataAtPlayer.BlendedWeatherData.Ambient);
            haveLevelFinalize = true;

            // Pre init the clouds.
            capi.Ambient.UpdateAmbient(0.1f);
            CloudRenderer renderer = this.cloudRenderer as CloudRenderer;

            renderer.blendedCloudDensity          = capi.Ambient.BlendedCloudDensity;
            renderer.blendedGlobalCloudBrightness = capi.Ambient.BlendedCloudBrightness;
            renderer.CloudTick(0.1f);
        }
Пример #4
0
        private void InitWeatherSim()
        {
            weatherSim = new WeatherSimulation(this);
            if (api.Side == EnumAppSide.Client)
            {
                cloudRenderer = new CloudRenderer(capi, weatherSim);
            }

            weatherSim.Initialize();

            if (initialWeatherFromServer != null)
            {
                OnWeatherUpdate(initialWeatherFromServer);
                initialWeatherFromServer = null;
            }

            // Pre init the clouds.
            if (api.Side == EnumAppSide.Client)
            {
                capi.Ambient.UpdateAmbient(0.1f);
                CloudRenderer renderer = this.cloudRenderer as CloudRenderer;

                renderer.blendedCloudDensity          = capi.Ambient.BlendedCloudDensity;
                renderer.blendedGlobalCloudBrightness = capi.Ambient.BlendedCloudBrightness;
                renderer.UpdateWindAndClouds(0.1f);
            }
        }