Пример #1
0
 public void ApplyToFpHand(Matrixf modelMat)
 {
     foreach (var effect in activePerceptionEffects)
     {
         effect.Value.ApplyToFpHand(modelMat);
     }
 }
Пример #2
0
        public override void ApplyToFpHand(Matrixf modelMat)
        {
            float f = Intensity / 10f;

            modelMat.Translate(GameMath.Sin(accum) * f, GameMath.Sin(accum) * 1.2 * f, 0);
            modelMat.RotateX(GameMath.Cos(accum * 0.8f) * f);
            modelMat.RotateZ(GameMath.Cos(accum * 1.1f) * f);
        }
Пример #3
0
 public virtual void ApplyToFpHand(Matrixf modelMat)
 {
 }