Пример #1
0
        private void RunUpdate(UpdateNode <TTrigger> node, UpdateChain chain)
        {
            var triggers = chain.CurrentTriggers;

            triggers.Clear();
            triggers.UnionWith(node.IncommingTriggers);
            triggers.IntersectWith(TriggeredUpdatesSinceStart);

            if (triggers.Count <= 0)
            {
                return;
            }

            try
            {
                SetCurrentNode(node);
                node.Function.Invoke(chain);
            }
            catch (Exception e)
            {
                var messageBuilder = new StringBuilder();
                messageBuilder
                .Append(CurrentNodeExceptionHeader)
                .AppendLine(" threw an exception:")
                .AppendLine(e.Message)
                .AppendLine()
                .Append(UpdateChainAsString);
                ThrowUpdateError(new UpdateGraphException(messageBuilder.ToString(), e));
            }
        }
Пример #2
0
        public void AddUpdate(IEnumerable <TTrigger> incomming, UpdateFunction <TTrigger> function, IEnumerable <TTrigger> potentialTriggers)
        {
            if (!UpdaterToNodeDictionary.TryGetValue(function.Updater, out var node))
            {
                node = new UpdateNode <TTrigger>(function);
                UpdaterToNodeDictionary.Add(function.Updater, node);
            }

            node.NodeRegisterCount++;
            node.AddName(function.Name);
            foreach (var inc in incomming)
            {
                if (node.AddIncomming(inc))
                {
                    TriggerToTriggeredNodesDictionary.Add(inc, node);
                }
            }

            foreach (var inc in potentialTriggers)
            {
                if (node.AddOutgoing(inc))
                {
                    TriggerToTriggeringNodesDictionary.Add(inc, node);
                }
            }
        }
Пример #3
0
        private bool Visit(List <UpdateNode <TTrigger> > L, UpdateNode <TTrigger> n)
        {
            if (n.Mark == Mark.PermanentMark)
            {
                return(false);
            }
            if (n.Mark == Mark.TemporaryMark)
            {
                return(true);                              // Cycle found
            }
            n.Mark = Mark.TemporaryMark;
            foreach (var m in GetTriggeredNodes(n.OutgoingTriggers))
            {
                if (Visit(L, m))
                {
                    return(true);
                }
            }

            n.Mark = Mark.PermanentMark;
            L.Add(n);
            return(false);
        }
Пример #4
0
 private void SetCurrentNode(UpdateNode <TTrigger> node)
 {
     CurrentUpdateNode = node;
     RunUpdateNodes.Add(node);
 }