Наследование: IVideoNode
Пример #1
0
 //Set Current Node
 public void SetCurrentNode(VideoNode node)
 {
     if (CurrentNode != node && node != null && CurrentNode != null)
     {
         OnNodeChanged(new NodeChangedEventArgs(CurrentNode.NodeId, node.NodeId));
     }
     CurrentNode = node;
 }
Пример #2
0
 public void ResetToDefaultNode()
 {
     var defaultNode = _nodes.FirstOrDefault();
     if (defaultNode != null && CurrentNode != defaultNode)
     {
         OnNodeChanged(new NodeChangedEventArgs(CurrentNode.NodeId, defaultNode.NodeId));
         CurrentNode = defaultNode;
     }
 }
Пример #3
0
 //Construction
 public VideoNodesController()
 {
     _nodes = new List<VideoNode>();
     var defaultNode = new VideoNode(new Command
     {
         Name = "Play",
         Params = new List<Param>()
         {
             {new Param() { Name="NodeId", Value = "00000000-0000-0000-0000-000000000000"}},
             {new Param() { Name="Source", Value=""}},
             {new Param() { Name="StartTimeCode", Value="00:00:00"}},
             {new Param() { Name="AutoPlay", Value="false"}},
         }
     });
     AddNode(defaultNode);
 }
Пример #4
0
 //Add new node to controller
 public void AddNode(VideoNode node)
 {
     _nodes.Add(node);
     SetCurrentNode(node);
 }
 private void HandleNonCurrentNodePlay(Command command, Guid id)
 {
     var exist = _videoNodesController.GetVideoNodeById(id);
     if (exist == null)
     {
         var videoNode = new VideoNode(command);
         _videoNodesController.AddNode(videoNode); //adds and sets as current
     }
     else
     {
         exist.SetStartTimeAndEndTimeFromCommand(command);
         exist.SetSourceFromCommand(command);
         _videoNodesController.SetCurrentNode(exist);
     }
     PlayCurrentVideoNode(); //non current node becoming current video node
 }