public override void OnJoinRoomFailed(short returnCode, string message) { XDebug.Log("On Join Room Failed - code = " + returnCode + "\nMessage = " + message, XDebug.Mask.GameManager, XDebug.Color.Red); if (returnCode == (int)JoinRoomFailCode.GameFull) { } }
public override void OnConnectedToMaster() { XDebug.Log("On Connected to master", XDebug.Mask.GameManager, null); //PhotonNetwork.NickName = "Player - " + UnityEngine.Random.Range(0, 9999); PhotonNetwork.AutomaticallySyncScene = true; MyEventManager.Instance.OnConnectedToMaster.Dispatch(); }
public void CreateOrJoinRoom() { Hashtable keyValuePairs = new Hashtable(); keyValuePairs.Add(RoomPropertyKeys.Key_SkillLevel, GameData.Instance.MinimumSkillLevel); keyValuePairs.Add(RoomPropertyKeys.Key_MatchWaitTime, GameData.Instance.MatchWaitTime); keyValuePairs.Add(RoomPropertyKeys.Key_RoomCreateTime, PhotonNetwork.ServerTimestamp); XDebug.Log("Room Create Time if I create room = " + keyValuePairs[RoomPropertyKeys.Key_RoomCreateTime], XDebug.Mask.GameManager, XDebug.Color.Red); GameData.Instance.RoomOptions = DefaultRoomOptions(keyValuePairs); //keyValuePairs.Add("ServerTimeStamp", PhotonNetwork.Time); //keyValuePairs.Add("delayTime", time); //PhotonNetwork.JoinOrCreateRoom("Default Room-" + counter, roomOptions, TypedLobby.Default); if (PhotonNetwork.IsConnectedAndReady) { GameData.Instance.PlayerLevel = UnityEngine.Random.Range(1, 100); GameData.Instance.UpdateRoomLevel(); XDebug.Log("Room Count = " + PhotonNetwork.CountOfRooms + "\nInitial Room Level = " + GameData.Instance.MinimumSkillLevel + "\nPlayer Level = " + GameData.Instance.PlayerLevel); if (PhotonNetwork.CountOfRooms < MaximumRoomsUnconditionalJoin) { JoinRandomRoom(false); } else { JoinRandomRoom(true); } } else { RuntimeDebug.Instance.AddLog("Not Ready to join yet"); } }
public override void OnPlayerEnteredRoom(Player newPlayer) { XDebug.Log("On Player Enter Room - " + newPlayer.NickName, XDebug.Mask.GameManager, XDebug.Color.Green); MyEventManager.Instance.OnPlayerJoined.Dispatch(); if (PhotonNetwork.CurrentRoom.PlayerCount == GameData.Instance.MaxPlayers) { MyEventManager.Instance.OnGamePlayConditionsMet.Dispatch(); } }
public void OnGameStateUpdated() { XDebug.Log("Game state updated", XDebug.Mask.MiniMap); if (GameStateManager.Instance.GetCurrentGameState() == GameStateManager.GameState.Game) { ShipTransform = GameData.Instance.PlayerGO.transform; XDebug.Log("Ship transform attached", XDebug.Mask.MiniMap); } }
public override void OnRoomPropertiesUpdate(Hashtable propertiesThatChanged) { XDebug.Log("Room Properties Update", XDebug.Mask.GameManager, XDebug.Color.Yellow); if (propertiesThatChanged.ContainsKey(RoomPropertyKeys.Key_RoomCreateTime)) { GameData.Instance.MatchWaitTime = (PhotonNetwork.ServerTimestamp - ((int)(propertiesThatChanged[RoomPropertyKeys.Key_RoomCreateTime]) / 1000)); } else { } }
public override void OnDisconnected(DisconnectCause cause) { XDebug.Log("On Disconnected " + cause.ToString(), XDebug.Mask.GameManager, XDebug.Color.Red); if (NetworkData.Instance.UserChoiceRegion != null) { PhotonNetwork.ConnectToRegion(NetworkData.Instance.UserChoiceRegion); } else { PhotonNetwork.ConnectUsingSettings(); } }
public void UpdateRegionList(List <Region> regions) { if (regions != null) { Regions = new List <Region>(regions); MyEventManager.Instance.OnRegionListUpdated.Dispatch(); //OnRegionListUpdated(); } else { XDebug.Log("Null List Received\nNothing to Update", XDebug.Mask.NetworkData, XDebug.Color.Red); } }
/// <summary> /// Connect to the Photon Server /// </summary> private void Connect() { if (!PhotonNetwork.IsConnected) { PhotonNetwork.GameVersion = m_GameVersion; PhotonNetwork.ConnectUsingSettings(); XDebug.Log("Connected", null, XDebug.Color.Green); } else { XDebug.Log("Not Connected", null, XDebug.Color.Red); } }
public string makeRequest(Dictionary <string, string> keyValuePairs) { foreach (string key in keyValuePairs.Keys) { XDebug.Log("Add param generation logic here"); } HttpWebRequest request = (HttpWebRequest)WebRequest.Create(api); HttpWebResponse response = (HttpWebResponse)request.GetResponse(); StreamReader reader = new StreamReader(response.GetResponseStream()); string jsonResponse = reader.ReadToEnd(); return(jsonResponse); }
public void UpdateBestRegion() { if (UserChoiceRegion == null) { Region bestRegion = PhotonNetwork.NetworkingClient.RegionHandler.BestRegion; if (bestRegion != null) { BestRegion = bestRegion; MyEventManager.Instance.OnConnectedToBestRegion.Dispatch(); } else { XDebug.Log("Null Region Received\nUnable to Update Best Region", XDebug.Mask.NetworkData, XDebug.Color.Red); } } //MainMenu.Instance.OnConnectedToBestRegion(); }
public override void OnJoinedRoom() { Room room = PhotonNetwork.CurrentRoom; if (room == null) { XDebug.Log("Implement Menu Manager and add functionality to show main menu again on fail to join room", XDebug.Mask.GameManager, XDebug.Color.Red); return; } if (room != null) { XDebug.Log("On Join Room - " + room.Name + "Skill Level = " + room.CustomProperties[RoomPropertyKeys.Key_SkillLevel], XDebug.Mask.GameManager, null); XDebug.Log("Joined Room Creation Time - " + (int)room.CustomProperties[RoomPropertyKeys.Key_RoomCreateTime], XDebug.Mask.GameManager, null); GameData.Instance.MatchWaitTime = (int)room.CustomProperties[RoomPropertyKeys.Key_MatchWaitTime]; MyEventManager.Instance.OnCreatedOrJoinedRoom.Dispatch(); //SceneManager.Instance.LoadScene(SceneManager.Scen,e.Game, UnityEngine.SceneManagement.LoadSceneMode.Single); } }
private void JoinRandomRoom(bool SkillBasedMatchmaking) { if (!SkillBasedMatchmaking) { PhotonNetwork.JoinRandomRoom(); } else { if (GameData.Instance.RoomOptions != null) { PhotonNetwork.JoinRandomRoom(GameData.Instance.RoomOptions.CustomRoomProperties, GameData.Instance.MaxPlayers); } else { XDebug.Log("Room Options Not Defined, Define Room Options First", XDebug.Mask.GameManager, XDebug.Color.Red); } } }
public static void Init() { if (mInstance != null) { pStatus = mInstance.GetUnityStatus(); if (mInstance.RemoteURL.Length > 0) { mInstance.enabled = true; } else { XDebug.Log("Remote URLs are empty, Checking for Unity status, status : " + pStatus, XDebug.Mask.ConnectivityMonitor, XDebug.Color.Yellow); pStatus = mInstance.GetUnityStatus(); } } else { XDebug.Log("ConnectivityMonitor instance is null", XDebug.Mask.ConnectivityMonitor, XDebug.Color.Red); } }
public void UpdateUI() { Debug.Log("Updating UI"); if (NetworkData.Instance.RoomList != null && NetworkData.Instance.RoomList.Count > 0) { int i = 1; foreach (RoomInfo roomInfo in NetworkData.Instance.RoomList) { GameObject matchItem = Instantiate(MatchItemTemplate, parentTransform); matchItem.GetComponent <MatchItemTemplate>().TxtSerial.text = "" + i++; matchItem.GetComponent <MatchItemTemplate>().TxtRoomName.text = roomInfo.Name; matchItem.GetComponent <MatchItemTemplate>().TxtSize.text = roomInfo.MaxPlayers.ToString(); matchItem.GetComponent <MatchItemTemplate>().TxtVacancy.text = (roomInfo.MaxPlayers - roomInfo.PlayerCount).ToString(); } } else { XDebug.Log("No Rooms Found", XDebug.Mask.MatchList, XDebug.Color.Red); } }
private IEnumerator CheckConnection(string url) { m_IsChecking = true; using (UnityWebRequest request = UnityWebRequest.Get(url)) { request.timeout = 30; yield return(request.SendWebRequest()); m_IsChecking = false; m_Timer = m_UpdateFrequency; if (request.isNetworkError || request.isHttpError || ForceInternetDown) { UnityEngine.Debug.LogErrorFormat("Response URL : {0}, Error : {1}, Response Code : {2}", request.url, request.error, request.responseCode); m_RetryCount++; if (m_RetryCount >= MaxRetries) { OnConnectionVerified(false); } } else { XDebug.Log("Response URL : " + request.url + "\nText : " + request.downloadHandler.text + "\nResponse Code : " + request.responseCode, XDebug.Mask.ConnectivityMonitor, XDebug.Color.Yellow); //Call succeeded, now check if the data returned is what we expect. if (request.downloadHandler.text.Equals("true") || request.downloadHandler.text.Equals("true\n")) { OnConnectionVerified(true); } else { //The call was successfull, but content was wrong, this happens in case of ISP login. m_RetryCount++; if (m_RetryCount >= MaxRetries) { OnConnectionVerified(false); } } } } }
public void UpdateGameState(GameState gameState) { XDebug.Log("Updating Game State", XDebug.Mask.GameStateManager, XDebug.Color.Yellow); this.CurrentGameState = gameState; MyEventManager.Instance.OnGameStateUpdated.Dispatch(); }
public override void OnJoinedLobby() { XDebug.Log("On Joined Lobby", XDebug.Mask.GameManager, null); }
public override void OnLobbyStatisticsUpdate(List <TypedLobbyInfo> lobbyStatistics) { XDebug.Log("On Lobby Statistics Update\nCount = " + lobbyStatistics[0].RoomCount, XDebug.Mask.GameManager, XDebug.Color.Yellow); }
public override void OnRoomListUpdate(List <RoomInfo> roomList) { XDebug.Log("Updated room list", XDebug.Mask.GameManager, XDebug.Color.Yellow); NetworkData.Instance.UpdateRoomList(roomList); }
public override void OnPlayerLeftRoom(Player otherPlayer) { XDebug.Log("On Player Left Room - " + otherPlayer.NickName + "\nTotal Player Count = " + PhotonNetwork.CurrentRoom.PlayerCount, XDebug.Mask.GameManager, XDebug.Color.Red); MyEventManager.Instance.OnPlayerLeft.Dispatch(); }
public override void OnConnected() { base.OnConnected(); XDebug.Log("On Connected", XDebug.Mask.GameManager, null); }
public override void OnCreateRoomFailed(short returnCode, string message) { XDebug.Log("On Create Room Failed - code = " + returnCode + "\nMessage = " + message, XDebug.Mask.GameManager, XDebug.Color.Red); }
public void OnCreatedOrJoinedRoom() { XDebug.Log("Loading finished...Waiting Scene will be loaded now", XDebug.Mask.MainMenu); SceneManager.Instance.LoadScene(SceneManager.Scene.WaitScene, UnityEngine.SceneManagement.LoadSceneMode.Single); }
private void Awake() { XDebug.EnableAllMasks(); }